Field Medic (Killing Floor 2): Difference between revisions
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Revision as of 09:15, 8 November 2016
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
200 |
1 |
HMTech-101 Pistol | ||
650 |
3 |
HMTech-201 SMG | ||
1100 |
6 |
HMTech-301 Shotgun | ||
1500 |
7 |
HMTech-401 Assault Rifle | ||
--- |
--- |
Scalpel | ||
40 |
--- |
Medic Grenade |
Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
4 |
4 |
4 |
4 |
Perk Stats
This table represents the passive stat bonuses the Medic receives.
Syringe Recharge Rate
|
max. 200%
|
( Decrease syringe recharge rate 8% per level )
| |
Syringe Potency
|
max. 50%
|
( Increase Health restored by syringe 2% per level )
| |
Bloat Bile Resistance
|
max. 50%
|
( Decrease damage from poison 2% per level )
| |
Movement Speed
|
max. 10%
|
( Increase movement speed 0.4% per level )
| |
Armor Bonus
|
max. 75%
|
( Increase Armor 3% per level )
| |
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.