Template:KF2WeaponInfo: Difference between revisions
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(Fixed "space above the Secondary Ammo section isn't displayed properly") |
(Fixed "width of fire-rate bar was still too small") |
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|- {{#if: {{{Damage|}}} | style="height: 20px" | style="display: none;"}} | |- {{#if: {{{Damage|}}} | style="height: 20px" | style="display: none;"}} | ||
| style="padding-left: 12px; width: 135px;" | '''Damage''' | | style="padding-left: 12px; width: 135px;" | '''Damage''' | ||
| colspan="2" style="width: | | colspan="2" style="width: 158px;" | <div style="background: #202224; border: #a6a7a9 solid 1px; box-shadow: inset 0 0 0 1px #000000; display: table-cell; height: 12px; margin-top: 4px; width: 102px;"><div style="background: #ffffff; height: 10px; position: relative; top: 1px; left: 1px; width: {{#expr: (({{#ifeq: {{#expr: {{{Damage}}} / 820 <= 1}} | 1 | {{#expr: {{{Damage}}} / 820}} | 1 }}) ^ 0.5) * 100 }}px"></div></div> | ||
| style="padding-right: 12px; text-align: right;" | {{#expr: {{{Damage}}} round 0}} | | style="padding-right: 12px; text-align: right;" | {{#expr: {{{Damage}}} round 0}} | ||
|- {{#if: {{{FireRate|}}} | style="height: 20px" | style="display: none;"}} | |- {{#if: {{{FireRate|}}} | style="height: 20px" | style="display: none;"}} | ||
| style="padding-left: 12px; width: 135px;" | '''Fire Rate''' | | style="padding-left: 12px; width: 135px;" | '''Fire Rate''' | ||
| colspan="2" style="width: | | colspan="2" style="width: 158px;" | <div style="background: #202224; border: #a6a7a9 solid 1px; box-shadow: inset 0 0 0 1px #000000; display: table-cell; height: 12px; margin-top: 4px; width: 102px;"><div style="background: #ffffff; height: 10px; position: relative; top: 1px; left: 1px; width: {{#expr: ({{#ifeq: {{#expr: {{{FireRate}}} / 800 <= 1}} | 1 | {{#expr: {{{FireRate}}} / 800}} | 1 }}) * 100 }}px"></div></div> | ||
| style="padding-right: 12px; text-align: right;" | {{#expr: {{{FireRate}}} round 0}} | | style="padding-right: 12px; text-align: right;" | {{#expr: {{{FireRate}}} round 0}} | ||
|- {{#if: {{{Accuracy|}}} | style="height: 20px" | style="display: none;"}} | |- {{#if: {{{Accuracy|}}} | style="height: 20px" | style="display: none;"}} | ||
| style="padding-left: 12px; width: 135px;" | '''Accuracy''' | | style="padding-left: 12px; width: 135px;" | '''Accuracy''' | ||
| colspan="2" style="width: | | colspan="2" style="width: 158px;" | <div style="background: #202224; border: #a6a7a9 solid 1px; box-shadow: inset 0 0 0 1px #000000; display: table-cell; height: 12px; margin-top: 4px; width: 102px;"><div style="background: #ffffff; height: 10px; position: relative; top: 1px; left: 1px; width: {{#expr: (({{#ifeq: {{#expr: {{{Accuracy}}} / 100 <= 1}} | 1 | {{#expr: {{{Accuracy}}} / 100}} | 1 }}) ^ 0.5) * 100 }}px"></div></div> | ||
| style="padding-right: 12px; text-align: right;" | {{#expr: {{{Accuracy}}} round 0}} | | style="padding-right: 12px; text-align: right;" | {{#expr: {{{Accuracy}}} round 0}} | ||
|- {{#if: {{{Penetration|}}} | style="height: 20px" | style="display: none;"}} | |- {{#if: {{{Penetration|}}} | style="height: 20px" | style="display: none;"}} | ||
| style="padding-left: 12px; width: 135px;" | '''Penetration''' | | style="padding-left: 12px; width: 135px;" | '''Penetration''' | ||
| colspan="2" style="width: | | colspan="2" style="width: 158px;" | <div style="background: #202224; border: #a6a7a9 solid 1px; box-shadow: inset 0 0 0 1px #000000; display: table-cell; height: 12px; margin-top: 4px; width: 102px;"><div style="background: #ffffff; height: 10px; position: relative; top: 1px; left: 1px; width: {{#expr: ({{#ifeq: {{#expr: {{{Penetration}}} / 4 <= 1}} | 1 | {{#expr: {{{Penetration}}} / 4}} | 1 }}) * 100 }}px"></div></div> | ||
| style="padding-right: 12px; text-align: right;" | {{#expr: {{{Penetration}}} round 1}} | | style="padding-right: 12px; text-align: right;" | {{#expr: {{{Penetration}}} round 1}} | ||
|- {{#if: {{{MagazineSize|}}} | style="height: 20px" | style="display: none;"}} | |- {{#if: {{{MagazineSize|}}} | style="height: 20px" | style="display: none;"}} |
Revision as of 22:23, 31 July 2016
Killing Floor 2 item | |||
9mm Pistol | |||
Damage | 15 | ||
Fire Rate | 343 | ||
Accuracy | 50 | ||
Penetration | 0 | ||
Magazine Size | 15 | ||
Ammo Capacity | 225 | ||
• Fire mode is semi-auto only. • This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives. | |||
General Information | |||
Perk | All | ||
Pricing | 0 | ||
Weight | 0 | ||
Weapon Information | |||
Starting Ammo | 15 + 105 | ||
Ammo Cost | 8 | ||
Block (damage multiplier) | ×1 | ||
Parry (damage multiplier) | ×1 | ||
Weapon Type | Pistol | ||
Secondary Ammo | |||
Ammo Type | Healing Darts | ||
Heal Amount (coop) | 0 | ||
Heal Amount (solo) | 0 | ||
Heal Amount (per second) | 0 | ||
Heal Recharge Time (coop) | 0s | ||
Heal Recharge Time (solo) | 0s | ||
Heal Duration | 0s | ||
Magazine Size | 0 | ||
Ammo Capacity | 100 | ||
Starting Ammo | 100 | ||
Ammo Consumption (per use) | 0 | ||
Ammo Cost | 0 | ||
Related Achievements | |||
Syntax
Parameters
{{KF2WeaponInfo | |||||
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| Name= | Name of the weapon | Example: | 9mm Pistol | ||
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| PerkImage= | Name of the image of the corresponding perk | Example: | KF2_No_Perk_White.png | ||
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| PerkLink= | Name of the page of the corresponding perk | Example: | Perks (Killing Floor 2) | ||
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| WeaponImage= | Name of the image of the corresponding weapon | Example: | KF29mm Pistol.png | ||
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| Damage= | Damage value of the weapon | Example: | 15.000000 | ||
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| FireRate= | Fire Rate value of the weapon | Example: | 342.857147 | ||
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| Accuracy= | Accuracy value of the weapon | Example: | 50.000000 | ||
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| Penetration= | Penetration value of the weapon | Example: | 0.000000 | ||
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| MagazineSize= | Magazine capacity | Example: | 15 | ||
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| AmmoCapacity= | Maximum spare ammo | Example: | 225 | ||
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| Description= | Trader descripton of the weapon | Example: | • Fire mode is semi-auto only. • This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives. | ||
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| PerkName= | Name of the corresponding perk | Example: | All | ||
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| Pricing= | How much the weapon costs at the trader | Example: | 0 | ||
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| Weight= | How much the weapon weights | Example: | 0 | ||
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| InitialSpareMags= | How much spare magazines you have Displays "Starting Ammo" |
Example: | 7 | ||
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| AmmoCost= | How much one magazine costs | Example: | 8 | ||
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| Block= | Damage multiplier while blocking | Example: | 1 | ||
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| Parry= | Damage multiplier while parrying | Example: | 1 | ||
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| WeaponType= | The weapons weapon type | Example: | Pistol | ||
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| SecondaryAmmoType= | Ammo Type of the secondary Ammunition | Example: | Healing Dart | ||
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| SecondaryAmmoImage= | Name of the Image of the corresponding Ammo Type | Example: | KF2_SecondaryAmmo_MedicDarts_Gray.png | ||
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| HealAmount= | How much the Healing Dart heals other players | Example: | 0 | ||
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| HealAmountSolo= | How much you heal yourself (Syringe only) | Example: | 0 | ||
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| HealAmountGrenade= | How much you heal per second (Grenade only) | Example: | 0 | ||
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| HealRecharge= | How long it takes until the Healing Dart / Syringe is fully charged after healing other players | Example: | 0 | ||
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| HealRechargeSolo= | How long it takes until the Syringe is fully charged after healing yourself (Syringe only) | Example: | 0 | ||
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| HealDuration= | How long the Medic Grenade lasts (Grenade only) | Example: | 0 | ||
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| SecondaryMagazineSize= | Magazine Size of the secondary Ammo Type | Example: | 0 | ||
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| SecondaryAmmoCapacity= | Maximum spare ammo of the secondary Ammo Type | Example: | 100 | ||
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| SecondaryAmmoConsumption= | How much ammo it takes to use one shot / attack with the weapon | Example: | 0 | ||
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| SecondaryAmmoCost= | How much one magazine costs of the secondary Ammo Type | Example: | 0 | ||
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| Achievement_0_Image= | Name of the image of the corresponding achievement | Example: | KF2_Achievement_109.jpg | ||
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| Achievement_0_Name= | Name of the achievement the weapon is related to | Example: | School's Out Forever | ||
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| Achievement_1_Image= | |||||
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| Achievement_1_Name= | |||||
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| . | . | . |
. . . |
. . . | |||
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| Achievement_9_Image= | |||||
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| Achievement_9_Name= | |||||
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}} |
Weapon Types
There are 10 specific choices for this section.
Weapon Type | Corresponding Image |
---|---|
Pistol | |
Shotgun | |
Rifle | |
Projectile | |
Flame Weapon | |
Electric Weapon | |
Explosive | |
Assault Rifle | |
Melee Weapon | |
SMG |
Template
Copy this template for quick usage.
{{KF2WeaponInfo | Name= | PerkImage= | PerkLink= | WeaponImage= | Damage= | FireRate= | Accuracy= | Penetration= | MagazineSize= | AmmoCapacity= | Description= | | PerkName= | Pricing= | Weight= | | InitialSpareMags= | AmmoCost= | Block= | Parry= | WeaponType= | | SecondaryAmmoType= | SecondaryAmmoImage= | HealAmount= | HealAmountSolo= | HealAmountGrenade= | HealRecharge= | HealRechargeSolo= | HealDuration= | SecondaryMagazineSize= | SecondaryAmmoCapacity= | SecondaryAmmoConsumption= | SecondaryAmmoCost= | | Achievement_0_Image= | Achievement_0_Name= | Achievement_1_Image= | Achievement_1_Name= | Achievement_2_Image= | Achievement_2_Name= | Achievement_3_Image= | Achievement_3_Name= | Achievement_4_Image= | Achievement_4_Name= | Achievement_5_Image= | Achievement_5_Name= | Achievement_6_Image= | Achievement_6_Name= | Achievement_7_Image= | Achievement_7_Name= | Achievement_8_Image= | Achievement_8_Name= | Achievement_9_Image= | Achievement_9_Name= }}