SWAT: Difference between revisions
m (→Perk Notes) |
(Updated detail view) |
||
Line 1: | Line 1: | ||
{{KF2PerkInfo | {{KF2PerkInfo | ||
| PerkName=SWAT | | PerkName=SWAT | ||
| PerkImage= | | PerkImage=KF2_Perk_SWAT_White.png | ||
| | | | ||
| XPObjective_0=Dealing SWAT weapon damage. | | XPObjective_0=Dealing SWAT weapon damage. | ||
| XPObjective_1=Killing Clots with SWAT weapons. | | XPObjective_1=Killing Clots with SWAT weapons. | ||
| | | | ||
| StartingLoadout_Weapon_Link= | | StartingLoadout_Weapon_Link=MP7 SMG | ||
| StartingLoadout_Weapon_Name=MP7 SMG | | StartingLoadout_Weapon_Name=MP7 SMG | ||
| StartingLoadout_Weapon_Image= | | StartingLoadout_Weapon_Image=KF2_Weapon_MP7SMG_White.png | ||
| StartingLoadout_Pistol_Link=9mm Pistol (Killing Floor 2) | | StartingLoadout_Pistol_Link=9mm Pistol (Killing Floor 2) | ||
| StartingLoadout_Pistol_Name=9mm Pistol | | StartingLoadout_Pistol_Name=9mm Pistol | ||
| StartingLoadout_Pistol_Image=KF2_Weapon_9mmPistol_White.png | | StartingLoadout_Pistol_Image=KF2_Weapon_9mmPistol_White.png | ||
| StartingLoadout_Knife_Link= | | StartingLoadout_Knife_Link=Tactical Knife | ||
| StartingLoadout_Knife_Name=Tactical Knife | | StartingLoadout_Knife_Name=Tactical Knife | ||
| StartingLoadout_Knife_Image= | | StartingLoadout_Knife_Image=KF2_Weapon_TacticalKnife_White.png | ||
| StartingLoadout_Grenade_Link=FlashBang | | StartingLoadout_Grenade_Link=FlashBang | ||
| StartingLoadout_Grenade_Name=FlashBang | | StartingLoadout_Grenade_Name=FlashBang | ||
| StartingLoadout_Grenade_Image= | | StartingLoadout_Grenade_Image=KF2_Weapon_FlashBang_White.png | ||
| | | | ||
| Role_0= | | Role_0=Short Range | ||
| Role_1= | | Role_1=Front Rank | ||
| Role_2=Clear Out Weaker Zeds | |||
| | | | ||
| Strength_0= | | Strength_0=High Rate of Fire | ||
| Strength_1= | | Strength_1=Large Amounts of Ammo | ||
| Strength_2= | | Strength_2=Enhanced Armor | ||
| | | | ||
| Weakness_0= | | Weakness_0=Limited Penetration | ||
| Weakness_1= | | Weakness_1=Less Accurate at Long Range | ||
| | | | ||
| Cyst=high | |||
| AlphaClot=high | | AlphaClot=high | ||
| Slasher=high | | Slasher=high | ||
| Crawler=high | | Crawler=high | ||
| Stalker= | | Stalker=medium | ||
| | | Bloat=low | ||
| | | Gorefast=medium | ||
| Siren=medium | | Siren=medium | ||
| Husk= | | Gorefiend=medium | ||
| Husk=low | |||
| QuarterPound=low | |||
| Scrake=medium | | Scrake=medium | ||
| Fleshpound=low | | Fleshpound=low | ||
Line 66: | Line 70: | ||
}} | }} | ||
The '''SWAT''' is the close | The '''SWAT''' perk is the close range combatant who hoses down Zeds with submachinegun fire, hacking through them with a storm of lead and steel. Using a variety of submachine-guns, the SWAT perk has the highest rate of fire of any perk; while each individual bullet may not inflict much damage, they can rarely fire just one bullet. The SWAT perk belongs in the thick of combat and can mow down less powerful Zeds like a scythe through wheat. | ||
==General Information== | ==General Information== |
Revision as of 00:48, 8 December 2017
Killing Floor 2 perk | |||||
SWAT | |||||
General Information | |||||
XP Objectives | |||||
• Dealing SWAT weapon damage. | |||||
• Killing Clots with SWAT weapons. | |||||
Starting Loadout | |||||
MP7 SMG | 9mm Pistol | ||||
Tactical Knife | FlashBang | ||||
Perk Information | |||||
Role | |||||
• Short Range | |||||
• Front Rank | |||||
• Clear Out Weaker Zeds | |||||
Strength | |||||
• High Rate of Fire | |||||
• Large Amounts of Ammo | |||||
• Enhanced Armor | |||||
Weakness | |||||
• Limited Penetration | |||||
• Less Accurate at Long Range | |||||
Target Priority | |||||
HIGH | |||||
MEDIUM | |||||
LOW | |||||
Related Achievements | |||||
PS4 Trophies | |||||
The SWAT perk is the close range combatant who hoses down Zeds with submachinegun fire, hacking through them with a storm of lead and steel. Using a variety of submachine-guns, the SWAT perk has the highest rate of fire of any perk; while each individual bullet may not inflict much damage, they can rarely fire just one bullet. The SWAT perk belongs in the thick of combat and can mow down less powerful Zeds like a scythe through wheat.
General Information
SWAT is a well-rounded ZED killing machine specializing on sub-machine gun usage. A bullet hose nature of the SWAT weapons leaves ZEDs no chance to stand the ground long enough. On top of that SWAT's arsenal offering a FlashBang grenade, a one of the most effecient ways to stun ZEDs.
SWAT skill choices let them focus on either improving their crowd control abilites as well as their own "tankiness" by adding buffs to the armor, stumble power and the sidearms or on enhancing their weaponry by giving it more ammo, stopping power and better handing.
Weapon List
200 |
4 |
MP7 SMG | ||
650 |
4 |
MP5RAS SMG | ||
1100 |
5 |
P90 SMG | ||
1500 |
6 |
Kriss SMG | ||
650 |
3 |
HMTech-201 SMG | ||
--- |
--- |
9mm Pistol | ||
150 |
2 |
Dual 9mm Pistols | ||
--- |
--- |
Tactical Knife | ||
40 |
--- |
FlashBang |
Bonus Experience
SWAT receive bonus XP for killing Clots.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
2 |
3 |
4 |
7 |
Perk Bonuses
This table represents the passive stat bonuses the SWAT receives.
Perk Weapon Damage
|
max. 25%
|
( Increase perk weapon damage 1% per level )
| |
Bullet Resistance
|
max. 30%
|
( Increase resistance to projectile damage 5%, increases 1% each level )
| |
Increased Mag Size
|
max. 100%
|
( Increase magazine size 4% per level )
| |
Weapon Switch
|
max. 25%
|
( Increase weapon switch speed 1% per level )
| |
Perk Skills
This table represents the active abilities the SWAT has access to. You have the option of choosing one per tier.
Specialization
| ||||
Heavy Armor Training | 5
|
Tactical Movement | ||
While you have body armor, you only take Health damage from sonic attacks and clots can’t grab you. You begin each game with 50% Armor. | No movement penalty for using iron sights or crouch movement. | |||
Assault Techniques
| ||||
Close Combat Training | 10
|
Tactical Reload | ||
Increase damage with your 9mm pistol and knife 110%. You begin each game with dual 9mm pistols. | Increase reload speed with perk weapons. | |||
Equipment
| ||||
Suppression Rounds | 15
|
Ammo Vest | ||
Increase stumble power 100% with all perk weapons. | Carry up to 30% more ammo for each perk weapon. | |||
Defensive Techniques
| ||||
Assault Armor | 20
|
Cripple | ||
Maximum Armor increases by 50%. You begin each game with 50% Armor, which stacks with Armor gained from Heavy Armor Training. | Multiple hits with perk weapons will slow ZEDs down up to 30%. Hitting the legs is most effective. | |||
Specialist Training
| ||||
ZED TIME - Battering Ram | 25
|
ZED TIME - Rapid Assault | ||
During ZED Time, you move in real-time and have massive knockdown power when you run into a ZED. | During ZED Time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%. |
Actual Stats
Perk Notes
- Damage modification (passive): Passive damage bonus affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
- Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type. Damage to take is ROUNDED.
- Skill (Assault Armor, Heavy Armor Training): Amount of the armor given from both skill stack. Heavy Armor Training skill prevents players from being grabbed by Clots even when players does not wear armor at all. Additionally Heavy Armor Training skill prevents players from taking health damage (100% absorption rate) and decreases all incoming damage by 35% (x0.65 multiplier) as long as players will have some armor left.
- Skill (Close Combat Training): Extra damage affecting all knives and 9mm Pistol(s). Extra damage example: 9mm Pistol (15 points of damage) with Close Combat Training skill does Roundup (15 + 15x1.1) = 32 points of damage.
- Skill (Cripple): Skill works only with on-perk damage types.
- Skill (Rapid Assault, Suppression Rounds): Due to calculation specifics both skills give total stumble power multiplier of 4. Suppression Rounds skill works only with on-perk weapons, while the Rapid Assault skill works with all weapons (even off-perk). Resistance to slow-mo also works with the 9mm Pistol(s).
On-perk Weapons
Following weapons and damage types are associated with the SWAT. They are getting damage bonuses and buffs to their attributes from the respective skills:
FlashBangGrenade
Knife_SWAT
SMG_Kriss
SMG_Medic
SMG_MP5RAS
SMG_MP7
SMG_P90
Ballistic_Kriss
Ballistic_MP5RAS
Ballistic_MP7
Ballistic_P90
Explosive_FlashBangGrenade
Piercing_KnifeStab_SWAT
Slashing_Knife_SWAT
Slashing_KnifeHeavy_SWAT
Strategy
As your "AR-twisted brother", you are among the firsts who mets the ZED hordes. Use the advantage of the fast firing weapons but don't forget that each bullet has rather low damage, so aim for the head!
Conserve your ammo: your ammunition is quite expensive, at early ways use the advantage of Close Combat Training skill to one-shot-kill small ZEDs and save yourself some SMG ammo. Don't forget that your weapons has also a single/burst firing mode which will help you too.
While you might want to improve your teamplay by having healing-capable HMTech-201 SMG in the inventory, don't forget that this is the only SMG as actually cannot kill any basic ZED by the single headshot.
Combine the stun effect of the FlashBang grenade with the Kriss' high ROF for safe Scrake / Fleshpound takedowns.
Trivia
- According to the character's favourite weapon lines, DJ Scully, Classic Briar, Rae Higgins and Anton Strasser are SWATs of the team.