Field Medic (Killing Floor 2): Difference between revisions
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=== Perk Overview === | === Perk Overview === | ||
The '''Field Medic''' perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a [[Scalpel]], [[HMTech-101 Pistol]], [[9mm Pistol]], and their grenade is a [[Medic Grenade (Killing Floor 2)|Medic Grenade]]. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates. | The '''Field Medic''' perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a [[Scalpel]], [[HMTech-101 Pistol]], [[9mm Pistol]], and their grenade is a [[Medic Grenade (Killing Floor 2)|Medic Grenade]]. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates. | ||
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=== Bonus Experience === | === Bonus Experience === | ||
The Field Medic is awarded bonus experience for healing every 20 HP on teammates. | The Field Medic is awarded bonus experience for healing every 20 HP on teammates. | ||
{{KF2Table | {{KF2Table | ||
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}} | }} | ||
==Perk Bonuses== | |||
This table represents the passive stat bonuses the | |||
This table represents the passive stat bonuses the Berserker receives. | |||
{{KF2PerkPassives | {{KF2PerkPassives | ||
| PassiveTitle_0=Syringe Recharge Rate | | PassiveTitle_0=Syringe Recharge Rate | ||
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| PassiveMax_5= | | PassiveMax_5= | ||
}} | }} | ||
==Perk Skills== | |||
This table represents the active abilities the Field Medic has access to. You have the option of choosing one per tier: | |||
{{KF2PerkSkills | |||
| Level_5_Category_Name=Conditioning | |||
| | |||
| Level_5_Skill_Left_Name=Symbiotic Health | |||
| Level_5_Skill_Left_Description=Increase total Health 25%. Healing teammates will heal you 10% of your total Health. | |||
| Level_5_Skill_Left_Image=UI_Talents_Medic_SymbioticHealth.png | |||
| | |||
| Level_5_Skill_Right_Name=Resilence | |||
| Level_5_Skill_Right_Image=UI_Talents_Medic_Resilience.png | |||
| Level_5_Skill_Right_Description=Increase damage resistance 1% per Health point lost, up to 50%. | |||
| | |||
| | |||
| Level_10_Category_Name=Movement | |||
| | |||
| Level_10_Skill_Left_Name=Adrenaline Shot | |||
| Level_10_Skill_Left_Description=Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus. | |||
| Level_10_Skill_Left_Image=UI_Talents_Medic_AdrenalineShot.png | |||
| | |||
| Level_10_Skill_Right_Name=Combatant Doctor | |||
| Level_10_Skill_Right_Image=UI_Talents_Medic_CombatantDoctor.png | |||
| Level_10_Skill_Right_Description=Increase magazine capacity of perk weapons 50% and movement speed by 10%. | |||
| | |||
| | |||
| Level_15_Category_Name=Damage | |||
| | |||
| Level_15_Skill_Left_Name=Focus Injection | |||
| Level_15_Skill_Left_Description=Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus. | |||
| Level_15_Skill_Left_Image=UI_Talents_Medic_FocusInjection.png | |||
| | |||
| Level_15_Skill_Right_Name=Acidic Rounds | |||
| Level_15_Skill_Right_Image=UI_Talents_Medic_AcidicRounds.png | |||
| Level_15_Skill_Right_Description=Perk weapons can poison Zeds, inflicting poison damage over time. | |||
| | |||
| Level_20_Category_Name=Combat Technican | |||
| | |||
| Level_20_Skill_Left_Name=Coagulant Booster | |||
| Level_20_Skill_Left_Description= Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus. | |||
| Level_20_Skill_Left_Image=UI_Talents_Medic_CoagulantBooster.png | |||
| | |||
| Level_20_Skill_Right_Name=Battle Surgeon | |||
| Level_20_Skill_Right_Image=UI_Talents_Medic_BattleSurgeon.png | |||
| Level_20_Skill_Right_Description=Increase damage with perk weapons 20%. | |||
| | |||
| | |||
| Level_25_Category_Name=Advanced Tech | |||
| | |||
| Level_25_Skill_Left_Name=ZED TIME - Airborne Agent | |||
| Level_25_Skill_Left_Description=You release a healing gas During Zed time, healing teammates close by. | |||
| Level_25_Skill_Left_Image=UI_Talents_Medic_AirborneAgent.png | |||
| | |||
| Level_25_Skill_Right_Name=ZED TIME - Zedative | |||
| Level_25_Skill_Right_Image=UI_Talents_Medic_Zedative.png | |||
| Level_25_Skill_Right_Description=During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. | |||
}} | |||
===Perk Notes=== | |||
=== Perk Talents === | === Perk Talents === |
Revision as of 07:57, 23 February 2017
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
200 |
1 |
HMTech-101 Pistol | ||
650 |
3 |
HMTech-201 SMG | ||
1100 |
6 |
HMTech-301 Shotgun | ||
1500 |
7 |
HMTech-401 Assault Rifle | ||
--- |
--- |
9mm Pistol | ||
150 |
2 |
Dual 9mm Pistols | ||
--- |
--- |
Scalpel | ||
40 |
--- |
Medic Grenade |
Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
4 |
4 |
4 |
4 |
Perk Bonuses
This table represents the passive stat bonuses the Berserker receives.
Syringe Recharge Rate
|
max. 200%
|
( Decrease syringe recharge rate 8% per level )
| |
Syringe Potency
|
max. 50%
|
( Increase Health restored by syringe 2% per level )
| |
Bloat Bile Resistance
|
max. 50%
|
( Decrease damage from poison 2% per level )
| |
Movement Speed
|
max. 10%
|
( Increase movement speed 0.4% per level )
| |
Armor Bonus
|
max. 75%
|
( Increase Armor 3% per level )
| |
Perk Skills
This table represents the active abilities the Field Medic has access to. You have the option of choosing one per tier:
Conditioning
| ||||
Symbiotic Health | 5
|
Resilence | ||
Increase total Health 25%. Healing teammates will heal you 10% of your total Health. | Increase damage resistance 1% per Health point lost, up to 50%. | |||
Movement
| ||||
Adrenaline Shot | 10
|
Combatant Doctor | ||
Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus. | Increase magazine capacity of perk weapons 50% and movement speed by 10%. | |||
Damage
| ||||
Focus Injection | 15
|
Acidic Rounds | ||
Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus. | Perk weapons can poison Zeds, inflicting poison damage over time. | |||
Combat Technican
| ||||
Coagulant Booster | 20
|
Battle Surgeon | ||
Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus. | Increase damage with perk weapons 20%. | |||
Advanced Tech
| ||||
ZED TIME - Airborne Agent | 25
|
ZED TIME - Zedative | ||
You release a healing gas During Zed time, healing teammates close by. | During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. |
Perk Notes
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.