Kalashnikov AK-12: Difference between revisions
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'''Useful information''' | '''Useful information''' | ||
*Can deal up to 13200 damage with full ammo (330) capacity. | *Can deal up to 13200 damage with full ammo (330) capacity. | ||
*Suggested to use only Dry reload (see reload time before) | |||
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Revision as of 07:40, 29 January 2017
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The contents are not final and information may be incorrect or temporary.
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Killing Floor 2 item | |||
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MAGAZINE SIZE | 30 ![]() | ||
SPARE AMMO CAPACITY | 330 ![]() | ||
DAMAGE | 40 | ||
FIRE RATE | 600 | ||
ACCURACY | 67 | ||
PENETRATION | 0 | ||
• Choice of full-auto and 3-round-burst fire modes. • Alt-fire to toggle between fire modes. • This AK-12 was taken from a dead Russian Spetsnaz operative for scanning. | |||
General Information | |||
Pricing | ![]() | ||
Ammo Cost | ![]() | ||
Weapon Type | Assault Rifle ![]() | ||
Weapon Information | |||
Starting Ammo | 30 + 90 ![]() | ||
The Kalashnikov AK-12 is the Commando's third tier weapon.
Description:
- Choice of full-auto and 3-round-burst fire modes.
- Alt-fire to toggle between fire modes.
Flavor Text:
"This AK-12 was taken from a dead Russian Spetsnaz operative for scanning."
Technical Information:
Damage = 40.
Damage (buttstock bash) = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Rate Of Fire:
Full-auto = 600 RPM.
Burst = 1000 RPM.
Bash = 53.
Reload Time:
Tactial Reload: Normal = 3.30s, Elite = 2.29s.
Dry Reload: Normal = 2.90s, Elite = 2.20s.
Equip Time = 0.52s.
Putdown Time = 0.48s.
Stumble Power = 15.
Notes:
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy:
- A single headshot will decapitate any basic enemy (Gorefast, Stalker, Crawler, any type of Clot.) A single body-shot will kill a Crawler. Three headshots will decap a Bloat (two if used by a level 8 or higher Commando.)
- It should be noted that the burst-fire mode of the AK12 actually increases its rate of fire to roughly 1100 rounds per minute, almost twice as fast as the full-auto mode. This can be used for quick decaps on Husks and Sirens. If trigger pulls are timed correctly, the delay between bursts is almost non-existent, allowing impressive burst damage (no pun intended) against tougher zeds.
Useful information
- Can deal up to 13200 damage with full ammo (330) capacity.
- Suggested to use only Dry reload (see reload time before)