Field Medic (Killing Floor 2): Difference between revisions

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(Corrected page links (Field Medic weapons))
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<td rowspan="2" colspan="16">Level 5</td>
<td rowspan="2" colspan="16">Level 5</td>
<td colspan="16">[[File:KF2TAL Medic Healing Surge.png|48px]]</td>
<td colspan="16">[[File:KF2TAL Medic Healing Surge.png|48px]]</td>
<td colspan="16" align="left"><b>Healing Surge:</b> Put that Medic knowledge to proper use: Increase Health by 20%.</td>
<td colspan="16" align="left"><b>Symbiotic Health:</b> Increase total Health 25%. Healing teammates will heal you 10% of your total Health.</td>
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<td colspan="16">[[File:KF2TAL Medic Enforcer.png|48px]]</td>
<td colspan="16">[[File:KF2TAL Medic Armament.png|48px]]</td>
<td colspan="16" align="left"><b>Enforcer:</b>Enough focus on caring: Increase your starting ammo capacity by 20% for your Perk and Backup weapons.</td>
<td colspan="16" align="left"><b>Resilence:</b>Increase damage resistance 1% per Health point lost, up to 50%.</td>
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<td rowspan="2" colspan="16">Level 10</td>
<td rowspan="2" colspan="16">Level 10</td>
<td colspan="16">[[File:KF2TAL Medic Combatant.png|48px]]</td>
<td colspan="16">[[File:KF2TAL Medic Combatant.png|48px]]</td>
<td colspan="16" align="left"><b>Combatant:</b> Don't just be a Medic - be the Combat Medic you always wanted to be with free, starting body armor & a 60% discount on all armor purchases!</td>
<td colspan="16" align="left"><b>Adrenaline Shot:</b> Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus.</td>
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<td colspan="16">[[File:KF2TAL Medic Armament.png|48px]]</td>
<td colspan="16">[[File:KF2TAL Medic Enforcer.png|48px]]</td>
<td colspan="16" align="left"><b>Armament:</b> Don't just repair people: Lose 25% of your healing effectiveness on teammates, but repair 1% of their max body armor each time, instead!</td>
<td colspan="16" align="left"><b>Combatant Doctor:</b> Increase magazine capacity of perk weapons 50% and movement speed by 10%.</td>
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<td rowspan="2" colspan="16">Level 15</td>
<td rowspan="2" colspan="16">Level 15</td>
<td colspan="16">[[File:KF2TAL Support Regeneration.png|48px]]</td>
<td colspan="16">[[File:KF2TAL Support Regeneration.png|48px]]</td>
<td colspan="16" align="left"><b>Regeneration:</b> Dose yourself up: Your health regenerates slowly over time, thanks to [[Horzine]] nano-bots.</td>
<td colspan="16" align="left"><b>Focus Injection:</b> Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus.</td>
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<td colspan="16">[[File:KF2TAL Medic Lacerate.png|48px]]</td>
<td colspan="16">[[File:KF2TAL Medic Lacerate.png|48px]]</td>
<td colspan="16" align="left"><b>Lacerate:</b> Watch it with that scalpel: You cause Zeds to bleed more after damage with all Perk weapons.</td>
<td colspan="16" align="left"><b>Acidic Rounds:</b> Perk weapons can poison Zeds, inflicting poison damage over time.</td>
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<td rowspan="2" colspan="16">Level 20</td>
<td rowspan="2" colspan="16">Level 20</td>
<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Vaccination:</b> Help prevent the spread of death: Your healing grants 2% of max armor as a repair to teammates, plus temporary resistance to Bloat Bile.</td>
<td colspan="16" align="left"><b>Coagulant Booster:</b> Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus.</td>
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<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Acidic Compound:</b> A healer to some... death to others! Now, your healing darts can poison Zeds, cause enough damage and your grenades and darts cause Zeds to panic as well.</td>
<td colspan="16" align="left"><b>Battle Surgeon:</b> Increase damage with perk weapons 20%.</td>
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<td rowspan="2" colspan="16">Level 25</td>
<td rowspan="2" colspan="16">Level 25</td>
<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Zed Time - Airborne Agent:</b> They say time heals: Your medic darts will form a healing cloud for your target and nearby friends to get 10% extra healing.</td>
<td colspan="16" align="left"><b>ZED TIME - Airborne Agent:</b> You release a healing gas During Zed time, healing teammates close by.</td>
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<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Zed Time - Sedative:</b> And time stands still: Medic darts and grenades release a Zed-Sedative that can temporarily stop Zed movement.</td>
<td colspan="16" align="left"><b>ZED TIME - Zedative:</b> During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage.</td>
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Revision as of 08:12, 23 September 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.

Perk Overview

The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.

Weapon List

Weapon Name Icon
Scalpel
9mm Pistol
Medic Grenade
HMTech-101 Pistol
HMTech-201 SMG
HMTech-301 Shotgun
HMTech-401 Assault Rifle

Bonus Experience

The Field Medic is awarded bonus experience for healing every 20 HP on teammates.

Normal Hard Suicidal Hell on Earth
Bonus experience 2 2 3 4

Perk Stats

This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up.

Base Stats Stats Per Level
0% Syringe Recharge Rate
0% Syringe Potency
0% Bloat Bile Resistance
0% Movement Speed
0% Armor Bonus
+8% Syringe Recharge Rate
+2% Syringe Potency
+3% Bloat Bile Resistance
+1% Movement Speed
+3% Armor Bonus

Perk Talents

This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 Symbiotic Health: Increase total Health 25%. Healing teammates will heal you 10% of your total Health.
Resilence:Increase damage resistance 1% per Health point lost, up to 50%.
Level 10 Adrenaline Shot: Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus.
Combatant Doctor: Increase magazine capacity of perk weapons 50% and movement speed by 10%.
Level 15 Focus Injection: Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus.
Acidic Rounds: Perk weapons can poison Zeds, inflicting poison damage over time.
Level 20 [[File:]] Coagulant Booster: Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus.
[[File:]] Battle Surgeon: Increase damage with perk weapons 20%.
Level 25 [[File:]] ZED TIME - Airborne Agent: You release a healing gas During Zed time, healing teammates close by.
[[File:]] ZED TIME - Zedative: During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage.