Siren (Killing Floor 2): Difference between revisions

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== Extermination Tactics ==
== Extermination Tactics ==


Sirens have small head hit boxes, but this is still the best way to take them out. Without their head they cannot use their scream attack and will soon drop. However, in a pinch, they do not have a high health value so several well placed mid mass rounds will also due the trick.  
Sirens have small head hit boxes though are best taken care of with headshots, removing its ability to further attack while also killing it. The Commando or Support perk is best equipped to deal with Sirens, as close range shotgun rounds and well-aimed Assault Rifle headshots can dispatch Sirens with ease.


== Background and Changes ==
== Background and Changes ==

Revision as of 21:25, 15 July 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
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The Siren in Killing Floor 2

General Siren Information

The Siren is a slow but deadly zed capable of ranged damage and close melee attacks. When in range, it unleashes a bone chilling screech that damages and visually disorients all players within the range of its attack. The Siren's scream ignores player armor and will destroy any grenade that has not gone off when it screams. She is considered to be of severe threat to players due to its high damage output, large area of effect attack, armor piercing, and grenade destruction. These are priority targets in many situations and should not be allowed to enter among your team for long if at all possible, as the damage of multiple Sirens will stack upon each other.

Normal Hard Suicidal Hell on earth
Bounty £28 £25 £21 £16
XP 11 15 15 15
Health 172 / 189 / 207 / 224 / 241 / 258** 230 / 253 / 276 / 299 / 322 / 345** 310 / 341 / 372 / 403 / 434 / 465** 356 / 392 / 427 / 463 / 499 / 534***
Damage
Speed
Range
* Head health

** Health with 1/2/3/4/5/6 players

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra:

  • Siren screams will destroy grenades before they go off.
  • No Resistances.
  • Weak against Explosive Damage, takes 200% damage.
  • Solo health: 90%.

Extermination Tactics

Sirens have small head hit boxes though are best taken care of with headshots, removing its ability to further attack while also killing it. The Commando or Support perk is best equipped to deal with Sirens, as close range shotgun rounds and well-aimed Assault Rifle headshots can dispatch Sirens with ease.

Background and Changes

The Siren is a clone of the wife of Kevin Clamely, otherwise known as the Patriarch. In Killing Floor 2, the Siren's visual changes include an absence of black straps as well as an addition of metal braces and what seems to be a throat amplifier.

The Siren has large HP despite being small, frail and severely malnourished. A likely explanation is that The Siren is fitted with a metal endoskeleton and/or internal metal parts, similar to the Husk or Fleshpound.