Fleshpound (Killing Floor 2): Difference between revisions
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Fubar Bundy (talk | contribs) (Added extra information) |
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*Certain attacks won't be cancelled by a bash. | *Certain attacks won't be cancelled by a bash. | ||
*Successful parries will punt Fleshpounds into a stumble even when they are raging. | *Successful parries will punt Fleshpounds into a stumble even when they are raging. | ||
*Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time. | |||
*They gain an immense speed- and damageboost during their short rages as well as the ability to mow over lesser zeds. | |||
*Unlike Scrakes, Fleshpounds will stop raging after a short period of time or when they attacked something. | |||
*Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 09:46, 4 May 2015
Normal | Hard | Suicidal | Hell on earth | ||||
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Bounty | £ | £ 13 | £ | £ | |||
XP | |||||||
Health | |||||||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health |
Extra
- Melee bash from guns will punt Fleshpounds into a stumble even when they are raging.
- Certain attacks won't be cancelled by a bash.
- Successful parries will punt Fleshpounds into a stumble even when they are raging.
- Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time.
- They gain an immense speed- and damageboost during their short rages as well as the ability to mow over lesser zeds.
- Unlike Scrakes, Fleshpounds will stop raging after a short period of time or when they attacked something.
- Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.