HE Grenade: Difference between revisions
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m (fixed typo and added link to mechanics.) |
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Damage = 300.<br/> | Damage = 300.<br/> | ||
Radius = 6.5m.<br/> | Radius = 6.5m.<br/> | ||
Explosion Falloff = Exponential (power | Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Exponential (power of 2).<br/> | ||
Damage Type = Explosive.<br/> | Damage Type = Explosive.<br/> |
Latest revision as of 17:16, 6 June 2017
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 300 | ||
• "A very simple high-explosive grenade. Hurts Zeds and humans alike". • "It really doesn't get any simpler. HE - High Explosive - it goes BOOM and blows things up. Do we really have to explain it to you?" | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
The HE Grenade is the Commando's grenade.
Description
"A very simple high-explosive grenade. Hurts Zeds and humans alike."
Flavor Text
"It really doesn't get any simpler. HE - High Explosive - it goes BOOM and blows things up. Do we really have to explain it to you?"
Technical Information
Damage = 300.
Radius = 6.5m.
Explosion Falloff = Exponential (power of 2).
Damage Type = Explosive.
Fuze Time = 1s.
Weapon Powers:
Stumble power = up to 50.
Melee hit power = up to 200.
Trivia
- The HE grenade resembles the American M67 grenade.