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| The '''Random Weapon''' is the [[Survivalist|Survivalist's]] starting weapon. It resembles a randomly chosen ''tier 1'' / starting weapon from the inventory of any other [[Perks_(Killing_Floor_2)|perk]]. | | The '''Random Weapon''' is the [[Survivalist|Survivalist's]] starting weapon. It appear to be a randomly chosen ''tier 1'' / starting weapon from the inventory of any other [[Perks_(Killing_Floor_2)|perk]]. |
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Revision as of 19:20, 28 February 2017
Killing Floor 2 item
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MAGAZINE SIZE
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{{{MagazineSize}}}
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SPARE AMMO CAPACITY
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{{{AmmoCapacity}}}
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DAMAGE
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FIRE RATE
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ACCURACY
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PENETRATION
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• "Random Weapon."
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Pricing
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{{{Pricing}}}
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Ammo Cost
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{{{AmmoCost}}}
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Weapon Type
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{{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
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Alternative Weapon Type
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{{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
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Starting Ammo
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{{{InitialSpareMags}}}
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Block (damage multiplier)
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Parry (damage multiplier)
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Secondary Ammunition
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Ammo Type
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{{{SecondaryAmmunition_AmmoType}}}
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Magazine Size
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{{{SecondaryAmmunition_MagazineSize}}}
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Spare Ammo Capacity
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{{{SecondaryAmmunition_AmmoCapacity}}}
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Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo
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{{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Consumption (per use)
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Ammo Cost
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{{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount
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Heal Amount (solo)
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Full Recharge Time
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Full Recharge Time (self injection)
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PS4 Trophies
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The Random Weapon is the Survivalist's starting weapon. It appear to be a randomly chosen tier 1 / starting weapon from the inventory of any other perk.
Description
"Random Weapon."
General Information
The Random Weapon has equal chances to become either of:
Strategy
If the game you've joined has not started yet, for the wave 1 a Tactical Reload skill is a better option over the Heavy Weapons Training is it covers 6 out of the 8 weapons (excluding Crovel as it can't be reloaded) while the other skill only has impact on 3 of them.
It also recomended to pick up Spontaneous Zed-plosion skill for at least wave 1 since there's only 1/9 chance to spawn with the HX25 Grenade Pistol, the only starting weapon affected by the Make Things go Boom skill.
6 out of 8.