Field Medic (Killing Floor 2): Difference between revisions
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{{KF2PerkInfo | |||
| PerkName=Berserker | |||
| PerkImage=UI_PerkIcon_Medic.png | |||
| | |||
| XPObjective_0=Dealing Field Medic weapon damage. | |||
| XPObjective_1=Healing Teammates. | |||
| | |||
| StartingLoadout_Weapon_Link=HMTech-101_Pistol | |||
| StartingLoadout_Weapon_Name=HMTech-101 Pistol | |||
| StartingLoadout_Weapon_Image=KF2HMTECH-101_Pistol.png | |||
| StartingLoadout_Pistol_Link=9mm Pistol (Killing Floor 2) | |||
| StartingLoadout_Pistol_Name=9mm Pistol | |||
| StartingLoadout_Pistol_Image=KF2_Weapon_9mmPistol_White.png | |||
| StartingLoadout_Knife_Link=Scalpel | |||
| StartingLoadout_Knife_Name=Scalpel | |||
| StartingLoadout_Knife_Image=KF2Scalpel.png | |||
| StartingLoadout_Grenade_Link=Medic_Grenade_(Killing_Floor_2) | |||
| StartingLoadout_Grenade_Name=Medic Grenade | |||
| StartingLoadout_Grenade_Image=KF2Medic_Grenade.png | |||
| | |||
| Role_0=Healing and boosting teammates. | |||
| Role_1=Tanking big ZEDs. | |||
| | |||
| Strength_0=Survivability. | |||
| Strength_1=Mobility. | |||
| Strength_3=Healing grenades. | |||
| | |||
| Weakness_0= Lacks the firepower. | |||
| Weakness_1=Must rely on teammates. | |||
| Weakness_2=Ineffective against big ZEDs. | |||
| | |||
| AlphaClot=high | |||
| Slasher=high | |||
| Crawler=high | |||
| Stalker=high | |||
| Gorefast=medium | |||
| Bloat=medium | |||
| Siren=low | |||
| Husk=low | |||
| Scrake=low | |||
| Fleshpound=low | |||
| | |||
| Achievements= | |||
{{KF2VariousInfo_Achievement|30|Reach Level 5 Berserker}} | |||
{{KF2VariousInfo_Achievement|31|Reach Level 10 Berserker}} | |||
{{KF2VariousInfo_Achievement|32|Reach Level 15 Berserker}} | |||
{{KF2VariousInfo_Achievement|33|Reach Level 20 Berserker}} | |||
{{KF2VariousInfo_Achievement|34|Reach Level 25 Berserker}} | |||
{{KF2VariousInfo_Achievement|65|Normal Berserker}} | |||
{{KF2VariousInfo_Achievement|66|Hard Berserker}} | |||
{{KF2VariousInfo_Achievement|67|Suicidal Berserker}} | |||
{{KF2VariousInfo_Achievement|68|Hellish Berserker}} | |||
{{KF2VariousInfo_Achievement|93|Perked Up}} | |||
{{KF2VariousInfo_Achievement|137|Mr. Perky 5}} | |||
{{KF2VariousInfo_Achievement|138|Mr. Perky 10}} | |||
{{KF2VariousInfo_Achievement|139|Mr. Perky 15}} | |||
{{KF2VariousInfo_Achievement|140|Mr. Perky 20}} | |||
{{KF2VariousInfo_Achievement|141|Mr. Perky 25}} | |||
| | |||
| Achievements_PS4= | |||
{{KF2VariousInfo_Achievement|PS4=true|25|Mr Perky 5|silver}} | |||
{{KF2VariousInfo_Achievement|PS4=true|26|Mr Perky 10|silver}} | |||
{{KF2VariousInfo_Achievement|PS4=true|27|Mr Perky 15|silver}} | |||
{{KF2VariousInfo_Achievement|PS4=true|28|Mr Perky 20|silver}} | |||
{{KF2VariousInfo_Achievement|PS4=true|29|Mr Perky 25|gold}} | |||
{{KF2VariousInfo_Achievement|PS4=true|0|Platinum|platinum}} | |||
}} | |||
=== Perk Overview === | === Perk Overview === | ||
The '''Field Medic''' perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a [[Scalpel]], [[HMTech-101 Pistol]], [[9mm Pistol]], and their grenade is a [[Medic Grenade (Killing Floor 2)|Medic Grenade]]. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates. | The '''Field Medic''' perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a [[Scalpel]], [[HMTech-101 Pistol]], [[9mm Pistol]], and their grenade is a [[Medic Grenade (Killing Floor 2)|Medic Grenade]]. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates. |
Revision as of 08:05, 23 February 2017
Killing Floor 2 perk | |||||
Berserker | |||||
General Information | |||||
XP Objectives | |||||
• Dealing Field Medic weapon damage. | |||||
• Healing Teammates. | |||||
Starting Loadout | |||||
HMTech-101 Pistol | 9mm Pistol | ||||
Scalpel | Medic Grenade | ||||
Perk Information | |||||
Role | |||||
• Healing and boosting teammates. | |||||
• Tanking big ZEDs. | |||||
Strength | |||||
• Survivability. | |||||
• Mobility. | |||||
• Healing grenades. | |||||
Weakness | |||||
• Lacks the firepower. | |||||
• Must rely on teammates. | |||||
• Ineffective against big ZEDs. | |||||
Target Priority | |||||
HIGH | |||||
MEDIUM | |||||
LOW | |||||
Related Achievements | |||||
PS4 Trophies | |||||
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
200 |
1 |
HMTech-101 Pistol | ||
650 |
3 |
HMTech-201 SMG | ||
1100 |
6 |
HMTech-301 Shotgun | ||
1500 |
7 |
HMTech-401 Assault Rifle | ||
--- |
--- |
9mm Pistol | ||
150 |
2 |
Dual 9mm Pistols | ||
--- |
--- |
Scalpel | ||
40 |
--- |
Medic Grenade |
Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
4 |
4 |
4 |
4 |
Perk Bonuses
This table represents the passive stat bonuses the Berserker receives.
Syringe Recharge Rate
|
max. 200%
|
( Decrease syringe recharge rate 8% per level )
| |
Syringe Potency
|
max. 50%
|
( Increase Health restored by syringe 2% per level )
| |
Bloat Bile Resistance
|
max. 50%
|
( Decrease damage from poison 2% per level )
| |
Movement Speed
|
max. 10%
|
( Increase movement speed 0.4% per level )
| |
Armor Bonus
|
max. 75%
|
( Increase Armor 3% per level )
| |
Perk Skills
This table represents the active abilities the Field Medic has access to. You have the option of choosing one per tier:
Conditioning
| ||||
Symbiotic Health | 5
|
Resilence | ||
Increase total Health 25%. Healing teammates will heal you 10% of your total Health. | Increase damage resistance 1% per Health point lost, up to 50%. | |||
Movement
| ||||
Adrenaline Shot | 10
|
Combatant Doctor | ||
Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus. | Increase magazine capacity of perk weapons 50% and movement speed by 10%. | |||
Damage
| ||||
Focus Injection | 15
|
Acidic Rounds | ||
Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus. | Perk weapons can poison Zeds, inflicting poison damage over time. | |||
Combat Technican
| ||||
Coagulant Booster | 20
|
Battle Surgeon | ||
Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus. | Increase damage with perk weapons 20%. | |||
Advanced Tech
| ||||
ZED TIME - Airborne Agent | 25
|
ZED TIME - Zedative | ||
You release a healing gas During Zed time, healing teammates close by. | During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. |
Perk Notes
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.