M16 M203 Assault Rifle: Difference between revisions
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{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=M16 M203 Assault Rifle | | Name=M16 M203 Assault Rifle | ||
| PerkImage=KF2_Perk_Demolitionist_White.png | | PerkImage=KF2_Perk_Demolitionist_White.png | ||
| PerkLink=Demolitionist (Killing Floor 2) | | PerkLink=Demolitionist (Killing Floor 2) | ||
| MultiPerkImage=KF2_Perk_Commando_White.png | |||
| MultiPerkLink=Commando | |||
| WeaponImage=KF2_Weapon_M16M203AssaultRifle.png | | WeaponImage=KF2_Weapon_M16M203AssaultRifle.png | ||
| MagazineSize=30 | | MagazineSize=30 | ||
| AmmoCapacity= | | AmmoCapacity=270 | ||
| Damage= | | Damage=33.000000 | ||
| FireRate= | | FireRate=669.0 | ||
| Accuracy=68.000000 | | Accuracy=68.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
| Description=• Firemode is full-auto only.<br />• Alt-fire to fire grenades.<br />• For those who can't decide between bullets and explosives. | | Description=• ''"Firemode is full-auto only."''<br />• ''"Alt-fire to fire grenades."''<br />• ''"For those who can't decide between bullets and explosives."'' | ||
| | | | ||
| PerkName=Demolitionist | | PerkName=Demolitionist | ||
Line 24: | Line 25: | ||
| AlternativeWeaponType=Explosive | | AlternativeWeaponType=Explosive | ||
| | | | ||
| | | SecondaryAmmunition_AmmoType=M203 Grenade | ||
| | | SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_Grenade_Gray.png | ||
| HealAmount= | | HealAmount= | ||
| HealAmountSolo= | | HealAmountSolo= | ||
| HealRecharge= | | HealRecharge= | ||
| HealRechargeSelf= | | HealRechargeSelf= | ||
| | | SecondaryAmmunition_MagazineSize=1 | ||
| | | SecondaryAmmunition_AmmoCapacity=13 | ||
| | | SecondaryAmmunition_Damage=225.0 | ||
| SecondaryAmmunition_FireRate=23.0 | |||
| SecondaryAmmunition_InitialSpareMags=3 | |||
| SecondaryAmmoConsumption= | | SecondaryAmmoConsumption= | ||
| | | SecondaryAmmunition_AmmoCost=13 | ||
| | | | ||
| Custom_0_Entry= | | Custom_0_Entry= | ||
Line 43: | Line 46: | ||
}} | }} | ||
The | The '''M16 M203 Assault Rifle''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] ''tier 3'' weapon. As a part of multi-perk weapon system M16 M203 Assault Rifle also belong to the arsenal of [[Commando_(Killing_Floor_2)|Commando]]. | ||
<div class="toclimit-3">__TOC__</div> | |||
==Description== | |||
'' | ''"Firemode is full-auto only. Alt-Fire to fire grenades."'' | ||
''' | ==Flavour Text== | ||
''"For those who can't decide between bullets and explosives."'' | |||
==Technical Information== | |||
Damage (bullet) = 33.<br /> | |||
Damage (projectile impact) = 230.<br/> | |||
Damage (explosion) = 230.<br/> | |||
Damage (bash) = 26.<br/> | |||
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.<br/> | |||
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.<br/> | |||
Explosion Radius (grenade) = 5m.<br /> | |||
Explosion Falloff (grenade) = Exponential (power or 3).<br/> | |||
Rate Of Fire = 669 RPM.<br/> | |||
Rate Of Fire (grenade launcher) = 36 RPM.<br/> | |||
Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.<br/> | |||
Rate Of Fire (buttstock bash) = 58.<br/> | |||
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br/> | |||
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br/> | |||
Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.<br /> | |||
Force Reload Time (for grenades, reload delayed for) = 0.25s.<br/> | |||
Equip Time = 0.53s.<br/> | |||
Putdown Time = 0.48s.<br/> | |||
Weapon Powers:<br/> | |||
Gun hit power (grenade direct hit) = 275.<br/> | |||
Knockdown power (grenade direct hit) = 125.<br/> | |||
Knockdown power (grenade explosion) = up to 150.<br/> | |||
Stumble power (bullets) = 10.<br/> | |||
Stumble power (grenade direct hit) = 340.<br/> | |||
Stumble power (grenade explosion) = up to 400.<br/> | |||
==Upgrades== | |||
Upg1 (700): Base damage and radius x1.2, Base weight + 1.<br /> | |||
Upg2 (1500): Base damage and radius x1.4, Base weight + 2.<br /> | |||
==Notes== | |||
* It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon. | |||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | |||
* Minimum travel distance for projectile to explode = 3.87m.<br/> | |||
* Projectile travel speed = 50m/s.<br/> | |||
* Direct hit does two types of the damage.<br/> | |||
* Projectile collide with either - ZED's hitzone or collision cylinder.<br/> | |||
* Projectile affected by gravity.<br /> | |||
==Strategy== | |||
Its grenades deal the same damage than the [[M79_Grenade_Launcher|M79]] but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals sligtly more damage than [[Commando (Killing Floor 2)|Commando's]] [[AR-15 Varmint Rifle]] and SA80 L85A2 Bullpup: 33 vs 30. | |||
Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passives. | |||
Gains all the perk bonuses from [[Commando (Killing Floor 2)|Commando]] thanks to multi-perk weapon system. | |||
==Trivia== | |||
* Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon. | |||
* Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 06:29, 6 June 2018
Killing Floor 2 item | |||
6
|
+ | ||
MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 270 | ||
DAMAGE | 33 | ||
FIRE RATE | 669 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Firemode is full-auto only." • "Alt-fire to fire grenades." • "For those who can't decide between bullets and explosives." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 30 | ||
Weapon Type | Assault Rifle | ||
Alternative Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 30 + 60 | ||
Secondary Ammunition | |||
Ammo Type | M203 Grenade | ||
Magazine Size | 1 | ||
Spare Ammo Capacity | 13 | ||
Damage | 225 | ||
Fire Rate | 23 | ||
Starting Ammo | 1 + 3 | ||
Ammo Cost | 13 | ||
The M16 M203 Assault Rifle is the Demolitionist's tier 3 weapon. As a part of multi-perk weapon system M16 M203 Assault Rifle also belong to the arsenal of Commando.
Description
"Firemode is full-auto only. Alt-Fire to fire grenades."
Flavour Text
"For those who can't decide between bullets and explosives."
Technical Information
Damage (bullet) = 33.
Damage (projectile impact) = 230.
Damage (explosion) = 230.
Damage (bash) = 26.
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.
Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Exponential (power or 3).
Rate Of Fire = 669 RPM.
Rate Of Fire (grenade launcher) = 36 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.
Rate Of Fire (buttstock bash) = 58.
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.
Force Reload Time (for grenades, reload delayed for) = 0.25s.
Equip Time = 0.53s.
Putdown Time = 0.48s.
Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.
Upgrades
Upg1 (700): Base damage and radius x1.2, Base weight + 1.
Upg2 (1500): Base damage and radius x1.4, Base weight + 2.
Notes
- It should be noted that Demolitionist does NOT get any bonuses towards M16's ballistic damage, however Commando's skills affect both - ballistic and explosive parts of the weapon.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Minimum travel distance for projectile to explode = 3.87m.
- Projectile travel speed = 50m/s.
- Direct hit does two types of the damage.
- Projectile collide with either - ZED's hitzone or collision cylinder.
- Projectile affected by gravity.
Strategy
Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals sligtly more damage than Commando's AR-15 Varmint Rifle and SA80 L85A2 Bullpup: 33 vs 30.
Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passives.
Gains all the perk bonuses from Commando thanks to multi-perk weapon system.
Trivia
- Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon.
- Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud.