Gorefiend (Killing Floor 2): Difference between revisions
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- Gorefiends only have one weak spot, which is the head | - Gorefiends only have one weak spot, which is the head. <br /> | ||
- Shooting their swords results in significant damage reduction.<br /> | - Shooting their swords results in significant damage reduction.<br /> | ||
Revision as of 09:06, 22 January 2017
The contents are not final and information may be incorrect or temporary.
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General Information
The Gorefiends does not appear much and therefore can be considered as a medium zed (Still a mystery).
Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up.
Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £12 | £12 | £12 | £12 |
XP | 11 | 14 | 14 | 14 |
Health (Body) | 300 | 400 | 400 | 400 |
Health (Head) | 112 | 150 | 150 | 150 |
Notes on XP
- XP rewarded for your on-perk weapons.
- Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
- Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
- Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
- Assist kills grants full XP.
- The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.
Speed
- Gorefiends move slowly when docile, and sprint when enraged.
- Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.
- Gorefiends will sprint once they are shot.
- Once enraged, Gorefiends will never stop sprinting until they are killed.
- Movement speed is randomized within ±10% range and further modified by a multiplier based on difficulty. This value is 0.87 on Normal, and 1.05 on Hell On Earth.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 188 - 230 | 216 - 264 | 216 - 264 | 227 - 277 |
Speed (Sprinting) | 352 - 431 | 405 - 495 | 405 - 495 | 425 - 519 |
Chance to Sprint on Sight | 100% | 100% | 100% | 100% |
Chance to Sprint when Shot | 100% | 100% | 100% | 100% |
Resistances
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | |
---|---|---|---|---|---|---|---|
Damage Taken Multipler | 75% | 80% | 90% | 75% | 85% | 85% | 100% |
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Ballistic Damage Multiplier | 100% | 120% | 160% | 100% | 125% |
- Gorefiends only have one weak spot, which is the head.
- Shooting their swords results in significant damage reduction.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
Blades | 20% |
All other | 100% |
Behavior
- The Gorefiend is Muscular , Quite light, Fast, close-range Zed.
- Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
- Gorefiends will attack by swinging their swords at players as soon as they get within range.
- Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
- Gorefiends can also attack with their swords if players are too close to them.
- Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take n/a% less damage, and incapacitating effects are n/a% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.
Extermination Tactics
n/a