EMP Grenade: Difference between revisions
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| PerkLink=Berserker (Killing Floor 2) | | PerkLink=Berserker (Killing Floor 2) | ||
| WeaponImage=KF2EMP Grenade.png | | WeaponImage=KF2EMP Grenade.png | ||
| Damage= | | Damage=25 | ||
| FireRate= | | FireRate= | ||
| Accuracy= | | Accuracy= | ||
| Penetration= | | Penetration= | ||
| MagazineSize= | | MagazineSize= | ||
| AmmoCapacity= | | AmmoCapacity=5 | ||
| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that. | | Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that. | ||
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| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
'''Description''' | '''Description:''' | ||
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade. | The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade. | ||
*Generates an electric pulse that damages and may also stun Zeds for a brief time. | *Generates an electric pulse that damages and may also stun Zeds for a brief time. | ||
'''Strategy''' | '''Technical Information:''' | ||
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time | |||
Damage = 25. | |||
Damage Type = EMP. | |||
Explosion Radius = 7m. | |||
Explosion Falloff = Linear. | |||
Fuze Time (after hitting the ground) = 0.25s. | |||
EMP Power = 100. Gradually decreases over the distance from the explosion epicenter. | |||
'''Strategy:''' | |||
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 08:10, 17 January 2017
![](/TWIimages/thumb/7/7a/KF2_Icon.png/64px-KF2_Icon.png)
![](/TWIimages/thumb/7/7a/KF2_Icon.png/64px-KF2_Icon.png)
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
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SPARE AMMO CAPACITY | 5 ![]() | ||
DAMAGE | 25 | ||
• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time. If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that. | |||
General Information | |||
Ammo Cost | ![]() | ||
Description:
The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that damages and may also stun Zeds for a brief time.
Technical Information:
Damage = 25. Damage Type = EMP.
Explosion Radius = 7m. Explosion Falloff = Linear.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = 100. Gradually decreases over the distance from the explosion epicenter.
Strategy:
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.