SWAT: Difference between revisions
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| Level_20_Skill_Right_Name=Cripple | | Level_20_Skill_Right_Name=Cripple | ||
| Level_20_Skill_Right_Image=Unavailable | | Level_20_Skill_Right_Image=Unavailable | ||
| Level_20_Skill_Right_Description=Repeated hits with perk weapons slow Zeds by up to 30%. Hitting legs is | | Level_20_Skill_Right_Description=Repeated hits with perk weapons slow Zeds by up to 30%. Hitting legs is more effective. | ||
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| Level_25_Skill_Left_Name=ZED TIME - Battering Ram | | Level_25_Skill_Left_Name=ZED TIME - Battering Ram | ||
| Level_25_Skill_Left_Description=Run at full speed during Zerd Time, and knock down enemies you come into contact with. I'm the Juggernaut, bitch! | | Level_25_Skill_Left_Description=Run at full speed during Zerd Time, and knock down enemies you come into contact with. I'm the Juggernaut, bitch! | ||
| Level_25_Skill_Left_Image=Unavailable | | Level_25_Skill_Left_Image=Unavailable | ||
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Revision as of 01:15, 6 September 2016
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The SWAT Perk is a Perk that specialises in Submachine Guns, disabling enemies, and heavy armour tanking.
Currently it's arsenal consists of the Tactical Knife, Flashbang grenades, MP7SD, MP5RAS, FN P90, and KRISS Vector.
Weapon List
200 |
? |
MP7SD | File:Unavailable | |
650 |
? |
MP5RAS | File:Unavailable | |
1100 |
? |
FN P90 | File:Unavailable | |
1500 |
? |
KRISS Vector | File:Unavailable | |
--- |
0 |
Tactical Knife | File:Unavailable | |
40 |
0 |
Flashbang | File:Unavailable |
Bonus Experience
SWAT players gain bonus Experience from killing Clots with SWAT weapons.
Normal | Hard | Suicidal | Hell on Earth | |
---|---|---|---|---|
Bonus experience | 1? | 1? | 2? | 3? |
Perk Stats
This table represents the passive stat bonuses that SWAT players receive.
Perk Weapon Damage
|
max. 30%
|
( Increase perk weapon damage by 1% per level, +5% base. )
| |
Bullet Resistance
|
max. 25%
|
( Decrease damage taken from bullet weapons per level. 1% per level. )
| |
Weapon Switch
|
max. 50%
|
( Increase weapon switch speed 2% per level. )
| |
Increased Magazine Size
|
max. 100%
|
( Increase perk weapon magazine size by 4% per level, usually one bullet. )
| |
Perk Talents
This table represents the active abilities the Sharpshooter has access to. You have the option of choosing one per tier.
Specialisation
| ||||
Heavy Armour Training | 5
|
Tactical Movement | ||
Start each game with 50 armour, and only take sonic damage (Sirens) directly to health. | File:Unavailable | File:Unavailable | No movement penalty from crouching or aiming down sights with Perk weapons (including 9mm) | |
Assault Techniques
| ||||
Close Combat Training | 10
|
Tactical Reload | ||
Increase damage with 9mm and knife 110%. Also, always start with dual 9mms. | File:Unavailable | File:Unavailable | Can't you see I'm reloading?! | |
Equipment
| ||||
Suppression Rounds | 15
|
Ammo Vest | ||
Double stumble power with perk weapons. | File:Unavailable | File:Unavailable | Carry up to 30% more ammo for Perk weapons. | |
Defensive Techniques
| ||||
Assault Armour | 20
|
Cripple | ||
Maximum Armour increases by 50%, and you gain 50 armour at the start of the game. Stacks with Heavy Armour Training. | File:Unavailable | File:Unavailable | Repeated hits with perk weapons slow Zeds by up to 30%. Hitting legs is more effective. | |
Specialist Training
| ||||
ZED TIME - Battering Ram | 25
|
ZED TIME - Rapid Assault | ||
Run at full speed during Zerd Time, and knock down enemies you come into contact with. I'm the Juggernaut, bitch! | File:Unavailable | File:Unavailable | During Zed Time, weapons do not consume ammo, fire in near real-time, and have double stumble power. |