AR-15 Varmint Rifle: Difference between revisions

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| InitialSpareMags=6
| InitialSpareMags=6
| AmmoCost=14
| AmmoCost=20
| Block=
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Putdown Time = 0.47s.<br />  
Putdown Time = 0.47s.<br />  


Stumble Power = 5.<br />  
Stumble Power = 5.<br />


===Notes===
==Upgrades==


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />  
Upg1 (500): Base damage x1.2, Base weight + 1.<br />
Upg2 (600): Base damage x1.4, Base weight + 2.<br />
Upg3 (700): Base damage x1.8, Base weight + 3.<br />
Upg4 (1500): Base damage x2.0, Base weight + 4.<br />
 
==Notes==
 
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />


==Strategy==
==Strategy==
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Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.
Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.
It's loosely based on the Modified Civilian Colt AR-15 Semi-Auto 9MM.
On the lower receiver frame, where the manufacture logo would be, is the Tripwire Interactive logo.


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 23:47, 10 October 2018

Killing Floor 2 item
AR-15 Varmint Rifle
 4
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 240
DAMAGE
30
FIRE RATE
500
ACCURACY
60
PENETRATION
0
"Choice of 3-shot burst or single shot fire modes."
"Alt-fire to toggle between fire modes."
"This is for Zeds, not 'varmints'."
General Information
Pricing 200
Ammo Cost 20
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 120
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The AR-15 Varmint Rifle is the Commando's starting weapon.

Description

"Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"This is for Zeds, not 'varmints'."

Technical Information

Damage = 30.
Damage (buttstock bash) = 24.

Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Burst = 500 RPM.
Single-fire = 1000 RPM.
Bash = 50.

Reload Time:
Tactial Reload: Normal = 3.07s, Elite = 2.07s.
Dry Reload: Normal = 2.67s, Elite = 1.75s.

Equip Time = 0.56s.
Putdown Time = 0.47s.

Stumble Power = 5.

Upgrades

Upg1 (500): Base damage x1.2, Base weight + 1.
Upg2 (600): Base damage x1.4, Base weight + 2.
Upg3 (700): Base damage x1.8, Base weight + 3.
Upg4 (1500): Base damage x2.0, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

One headshot will decapitate any basic enemy - Stalker, Crawler, any type of Clot.

Use in single-fire mode to conserve the ammo.

Trivia

Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.

It's loosely based on the Modified Civilian Colt AR-15 Semi-Auto 9MM.

On the lower receiver frame, where the manufacture logo would be, is the Tripwire Interactive logo.