AR-15 Varmint Rifle: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
mNo edit summary
m (Added trivia note for the AR-15)
 
(28 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Under_construction_KF2}}
{{KF2WeaponInfo
{{Inventory info kf2
| Name=AR-15 Varmint Rifle
|Name=AR-15 'Varmint Rifle'
| PerkImage=KF2_Perk_Commando_White.png
|Desc=
| PerkLink=Commando (Killing Floor 2)
|Image=KF2AR-15 'Varmint Rifle'.png
| WeaponImage=KF2AR-15 'Varmint Rifle'.png
|Perk=[[Commando (Killing Floor 2) | Commando]]
| Damage=30.000000
|Damage=20
| FireRate=500.000000
|Fire Rate=500
| Accuracy=60.000000
|Penetration=0
| Penetration=0.000000
|Accuracy=50
| MagazineSize=20
|AmmoType=Mag
| AmmoCapacity=240
|AmmoCost=10
| Description=• ''"Choice of 3-shot burst or single shot fire modes."''<br />• ''"Alt-fire to toggle between fire modes."''<br />• ''"This is for Zeds, not 'varmints'."''
|Capacity=220
|
|Magazine=20
| PerkName=Commando
|CanSellBuy=Yes
| Pricing=200
|AddOns=
| Weight=4
|Spread=
|
|HeadMul=
| InitialSpareMags=6
|ReloadTime=
| AmmoCost=20
|Cost=200
| Block=
|Weight=4
| Parry=
| WeaponType=Assault Rifle
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''AR-15 'Varmint Rifle'''' is one of the [[Commando (Killing Floor 2) | Commando]]s starting weapons.


'''Description'''
The '''AR-15 Varmint Rifle''' is the [[Commando (Killing Floor 2)|Commando's]] starting weapon.
*Choice of 3-round-burst or semi-auto fire modes.
*Alt-fire to toggle between fire modes.
*With flashlight attachment.


'''Flavor text'''
<div class="toclimit-3">__TOC__</div>
*"This is for Zeds, not 'varmints'."


'''Strategy'''
==Description==
*Will decapitate any basic enemy ([[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Clot (Killing Floor 2)|Clot]]) with a single shot.


*Three shots or a well-aimed burst will decap a [[Bloat (Killing Floor 2)|Bloat]] if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.
''"Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."''


*More cost-effective than the [[9mm Pistol (Killing Floor 2)|9mm Pistol]], at 2 bullets per Euro.
==Flavor Text==


*It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a [[Crawler (Killing Floor 2)|Crawler]] or a [[Stalker (Killing Floor 2)|Stalker]] with body shots.
''"This is for Zeds, not 'varmints'."''
 
==Technical Information==
 
Damage = 30.<br />
Damage (buttstock bash) = 24.<br />
 
Damage Type = Ballistic.<br />
Damage Type Group = Assault Rifle.<br />
 
Rate Of Fire:<br />
Burst = 500 RPM.<br />
Single-fire = 1000 RPM.<br />
Bash = 50.<br />
 
Reload Time:<br />
Tactial Reload: Normal = 3.07s, Elite = 2.07s.<br />
Dry Reload: Normal = 2.67s, Elite = 1.75s.<br />
 
Equip Time = 0.56s.<br />
Putdown Time = 0.47s.<br />
 
Stumble Power = 5.<br />
 
==Upgrades==
 
Upg1 (500): Base damage x1.2, Base weight + 1.<br />
Upg2 (600): Base damage x1.4, Base weight + 2.<br />
Upg3 (700): Base damage x1.8, Base weight + 3.<br />
Upg4 (1500): Base damage x2.0, Base weight + 4.<br />
 
==Notes==
 
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
 
==Strategy==
 
One headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].
 
Use in single-fire mode to conserve the ammo.
 
==Trivia==
 
Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.
 
It's loosely based on the Modified Civilian Colt AR-15 Semi-Auto 9MM.
 
On the lower receiver frame, where the manufacture logo would be, is the Tripwire Interactive logo.


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 23:47, 10 October 2018

Killing Floor 2 item
AR-15 Varmint Rifle
 4
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 240
DAMAGE
30
FIRE RATE
500
ACCURACY
60
PENETRATION
0
"Choice of 3-shot burst or single shot fire modes."
"Alt-fire to toggle between fire modes."
"This is for Zeds, not 'varmints'."
General Information
Pricing 200
Ammo Cost 20
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 120
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The AR-15 Varmint Rifle is the Commando's starting weapon.

Description

"Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"This is for Zeds, not 'varmints'."

Technical Information

Damage = 30.
Damage (buttstock bash) = 24.

Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Burst = 500 RPM.
Single-fire = 1000 RPM.
Bash = 50.

Reload Time:
Tactial Reload: Normal = 3.07s, Elite = 2.07s.
Dry Reload: Normal = 2.67s, Elite = 1.75s.

Equip Time = 0.56s.
Putdown Time = 0.47s.

Stumble Power = 5.

Upgrades

Upg1 (500): Base damage x1.2, Base weight + 1.
Upg2 (600): Base damage x1.4, Base weight + 2.
Upg3 (700): Base damage x1.8, Base weight + 3.
Upg4 (1500): Base damage x2.0, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

One headshot will decapitate any basic enemy - Stalker, Crawler, any type of Clot.

Use in single-fire mode to conserve the ammo.

Trivia

Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.

It's loosely based on the Modified Civilian Colt AR-15 Semi-Auto 9MM.

On the lower receiver frame, where the manufacture logo would be, is the Tripwire Interactive logo.