MP7 SMG: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=MP7 SMG
| Name=MP7 SMG
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| Accuracy=70.000000
| Accuracy=70.000000
| Penetration=0.000000
| Penetration=0.000000
| Description=• Firemodes: Full-auto / Single fire.<br /> •ReloadTime= Tactical: Normal - 2.14s, Elite - 1.27s.<br />• Dry: Normal - 2.04s, Elite - 1.41s.
| Description=• ''"Choice of full-auto and semi-auto fire modes."''<br/.>• ''"Alt-fire to toggle between fire modes."''<br/>• ''"Used by alphabet soup agencies and special forces units the world over."''
|
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| PerkName=SWAT
| PerkName=SWAT
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''MP7 SMG''' is the [[SWAT|SWAT's]] starting weapon.
<div class="toclimit-3">__TOC__</div>
==Description==
''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''
==Flavor Text==
''"Used by alphabet soup agencies and special forces units the world over."''
==Technical Information==
Damage = 16.<br />
Damage (bash) = 24.<br />
Damage Type = Ballistic.<br />
Damage Type Group = SMG.<br />
Rate OF Fire = 952.<br />
Rate Of Fire (buttstock bash) = 49.<br />
Reload Time:<br />
Tactical Reload: Normal = 2.14s, Elite = 1.27s.<br />
Dry Reload: Normal = 2.04s, Elite = 1.41s.<br />
Equip Time = 0.40s.<br />
Putdown Time = 0.42s.<br />
Weapon Powers:<br />
Gun hit power = 10.<br />
Stumble power = 10.<br />
==Upgrades==
Upg1 (500): Base damage x1.4, Base weight + 1.<br />
Upg2 (600): Base damage x1.8, Base weight + 2.<br />
Upg3 (700): Base damage x2.1, Base weight + 3.<br />
Upg4 (1500): Base damage x2.3, Base weight + 4.<br />
==Notes==
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 09:50, 9 June 2018

Killing Floor 2 item
MP7 SMG
 4
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 330
DAMAGE
16
FIRE RATE
952
ACCURACY
70
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"Used by alphabet soup agencies and special forces units the world over."
General Information
Pricing 200
Ammo Cost 16
Weapon Type SMG
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 180
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The MP7 SMG is the SWAT's starting weapon.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Used by alphabet soup agencies and special forces units the world over."

Technical Information

Damage = 16.
Damage (bash) = 24.

Damage Type = Ballistic.
Damage Type Group = SMG.

Rate OF Fire = 952.
Rate Of Fire (buttstock bash) = 49.

Reload Time:
Tactical Reload: Normal = 2.14s, Elite = 1.27s.
Dry Reload: Normal = 2.04s, Elite = 1.41s.

Equip Time = 0.40s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 10.
Stumble power = 10.

Upgrades

Upg1 (500): Base damage x1.4, Base weight + 1.
Upg2 (600): Base damage x1.8, Base weight + 2.
Upg3 (700): Base damage x2.1, Base weight + 3.
Upg4 (1500): Base damage x2.3, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.