Spitfire: Difference between revisions
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{{For|the weapon of the original [[Killing Floor]]|Flare Revolver}} | {{For|the weapon of the original [[Killing Floor]]|Flare Revolver}} | ||
The '''Spitfire''' is the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual- | The '''Spitfire''' is the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual-wielded]]. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the [[Gunslinger|Gunslinger]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]]. | ||
==Description== | ==Description== | ||
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DOT duration = 1.7s, DOT interval = 0.4s, DOT damage scale (of projectile damage) = x0.8.<br /> | DOT duration = 1.7s, DOT interval = 0.4s, DOT damage scale (of projectile damage) = x0.8.<br /> | ||
Upon impact the projectile has 33% chance to spawn a Residual Flame.<br /> | Upon impact the projectile has a 33% chance to spawn a Residual Flame.<br /> | ||
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks. | Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks. | ||
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===Notes=== | ===Notes=== | ||
* Projectiles affected by gravity, however | * Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.<br /> | ||
* Residual Flame spawned on impact has the same stats | * Residual Flame spawned on impact has the same stats as one spawned from the explosion of a [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them. | ||
* Amount of recoil | * Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | ||
== History == | == History == |
Revision as of 20:26, 29 March 2017
Killing Floor 2 item | |||
2
|
+ | ||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 192 | ||
DAMAGE | 40 | ||
FIRE RATE | 300 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode shoots exploding, flammable projectiles." • "Fire delivery system in a more convenient, travel-sized package." | |||
General Information | |||
Pricing | 325 | ||
Ammo Cost | 13 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 6 + 90 | ||
- For the weapon of the original Killing Floor, see Flare Revolver.
The Spitfire is the Firebug's tier 2 weapon. Upon acquiring the second revolver, Spitfire can be dual-wielded. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the Gunslinger and Sharpshooter.
Description
"Fire mode shoots exploding, flammable projectiles."
Flavor Text
"Fire delivery system in a more convenient, travel-sized package."
Technical Information
Damage (projectile) = 40.
Damage (buttstock bash) = 22.
Direct hits set ZEDs on Fire.
DOT duration = 1.7s, DOT interval = 0.4s, DOT damage scale (of projectile damage) = x0.8.
Upon impact the projectile has a 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, Linear falloff, Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.
Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 53.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.
Equip Time = 0.61s.
Putdown Time = 1.33s.
Burn power (pellet direct hit) = 15.5.
Burn power, per DOT tick = 15.5.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.
Notes
- Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.
- Residual Flame spawned on impact has the same stats as one spawned from the explosion of a Molotov, however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
- Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
History
The Descent
| |
Added Spitfire
|