Survivalist
Killing Floor 2 perk | |||||
Survivalist | |||||
General Information | |||||
XP Objectives | |||||
• Dealing weapon damage with any weapon. | |||||
• Killing Clots with any weapons. | |||||
Starting Loadout | |||||
Random_Weapon | 9mm Pistol | ||||
Kukri | Freeze Grenade | ||||
Perk Information | |||||
Role | |||||
• Player-determined / a copycat. | |||||
Strength | |||||
• Fits into every role with a proper skill setup. | |||||
Weakness | |||||
• In that role is not as good as a dedicated perk. | |||||
Target Priority | |||||
HIGH | |||||
MEDIUM | |||||
LOW | |||||
Related Achievements | |||||
PS4 Trophies | |||||
XP Objectives
- Primary: Dealing damage with any weapons.
- Secondary: Killing Clots. XP Reward: Normal - 2, Hard - 3, Suicidal - 4, Hell On Earth - 7.
Perk Passives
This table represents the passive stat bonuses the Survivalist perk receives.
Weapon Damage
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max. 15%
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( Weapon damage increases by 0.6% for every level )
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Global Damage Resistance
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max. 25%
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( Every level gives additional 1% of damage resistance to all forms of damage )
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Heavy Body Armor
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max. 25 points
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( For every level maximum amount of the armor and armor given on the respawn increased by 1 point. )
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ZED Time Reload
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max. 75%
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( For every level it takes 3% less time to reload weapons in ZED Time )
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Notes:
- Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
- ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.
Perk Talents
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
Weapon Handling
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Tactical Reload | 5
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Heavy Weapons Training | ||
Increase reload speed with Commando, Gunslinger and SWAT weapons. | Increase reload speed with Demolitionist, Sharpshooter and Support weapons. | |||
Survival Techniques
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Medic Training | 10
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Melee Expert | ||
Increase the potency of all your healing 20% and decrease the cooldown of your syringe and healing darts 25%. | Increase melee attack speed 15%, inflict 10% more damage, and move 25% faster when using any melee weapon. | |||
Equipment
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Ammo Vest | 15
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Weapon Harness | ||
Carry up to 15% more ammo for all weapons and your grenade becomes a healing grenade.. | Increase carrying capacity by 5 and your grenade becomes a Molotov cocktail.. | |||
Destruction
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Spontaneous Zed-plosion | 20
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Make Things go Boom | ||
Zeds you kill have a 20% chance to explode, damaging and knocking down nearby Zeds. | Increase area of effect of all Explosives 25%. | |||
Specialist Training
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ZED TIME - Madman | 25
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ZED TIME - Lockdown | ||
During Zed time, all your weapons shoot 3x faster. | During Zed time, the power of all incapacitation methods are increased 200% for all weapons. |
Notes:
- Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7).
- Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
- Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
- Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart.