Hemogoblin

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Killing Floor 2 item
Hemogoblin
 8
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 91
DAMAGE
50
FIRE RATE
240
ACCURACY
100
PENETRATION
0
"Fire mode shoots a blood bore that injures, slows and weakens Zeds."
"Alt-fire shoots healing darts to heal team members."
"Not a viable weight loss plan."
General Information
Pricing 1100
Ammo Cost 35
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 21
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 40
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 20 ✚
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Hemogoblin is one of the two Field Medic's tier 3 weapons, the other being HMTech-301 Shotgun. It is medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.

Description

"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Not a viable weight loss plan."

Technical Information

Damage = 50.
Damage (buttstock bash) = 27.

Damage Over Time:
DOT Scale = x0.3 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT shares the same damage type as impact damage, i.e. Ballistic.

Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Rifle.

Reload Time (tactical): Normal = 2.70s.
Reload Time (dry): Normal = 2.70s.

Equip Time = 0.73s.
Putdown Time = 0.56s.

Weapon Powers:
Bleed power (per hit or DOT tick) = 50.
Poison power (acidic poison, per DOT tick) = 33.
Stumble power = 200.

Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.

Upgrades

Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.

Notes

  • Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
  • Despite the visuals, this weapon is a hitscan outside of ZED Time.
  • More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers.
  • Despite the common misconception, bleeding ZEDs do not take any extra damage.