HMTech-301 Shotgun

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Killing Floor 2 item
HMTech-301 Shotgun
 6
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 80
DAMAGE
120
FIRE RATE
202
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Alt-fire shoots healing darts to heal team members."
"The combat shotgun version for the Field Medic."
General Information
Pricing 1100
Ammo Cost 40
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 30
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 40
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The HMTech-301 Shotgun is the Field Medic's tier 3 weapon. As a part of multi-perk weapon system HMTech-301 Shotgun also belong to the arsenal of Support.

Description

"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

"The combat shotgun version for the Field Medic."

Technical Information

Damage (per pellet) = 20.
Pellets (amount) = 6.
Damage (buttstock bash) = 23.

Spread factor = 0.07.

Rate Of Fire = 202 RPM.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Shotgun.

Reload Time (tactical): Normal = 2.48s, Elite = 1.96s.
Reload Time (dry): Normal = 2.54s, Elite = 1.91s.

Equip Time = 0.55s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Poison power (acidic poison, per DOT tick) = 33.
Stumble power = 13.

Healing:
Ammo cost (per dart) = 40%.
Heal amount = 15.
Time (full recharge) = 12s.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Support thanks to multi-perk weapon system.