Random Weapon

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Killing Floor 2 item
Random Weapon
MAGAZINE SIZE {{{MagazineSize}}}
SPARE AMMO CAPACITY {{{AmmoCapacity}}}
DAMAGE
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FIRE RATE
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ACCURACY
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PENETRATION
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"Random Weapon."
General Information
Pricing {{{Pricing}}}
Ammo Cost {{{AmmoCost}}}
Weapon Type {{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo {{{InitialSpareMags}}}
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Random Weapon is the Survivalist's starting weapon. It appear to be a randomly chosen tier 1 starting weapon from the inventory of any other perk.

Description

"Random Weapon."

General Information

The Random Weapon has equal chances to become either of:

200
4
Crovel Survival Tool
200
4
AR-15 Varmint Rifle
200
5
SG 500 Pump-Action
200
1
HMTech-101 Pistol
300
4
HX25 Grenade Pistol
200
5
Caulk n' Burn
200
4
Dual 1858 Revolvers
200
5
Winchester 1894
200
4
MP7 SMG
{{{WeaponPricing_9}}}
{{{WeaponWeight_9}}}
[[{{{WeaponLink_9}}}|{{{WeaponName_9}}}]] link={{{WeaponLink_9}}}
{{{WeaponPricing_10}}}
{{{WeaponWeight_10}}}
[[{{{WeaponLink_10}}}|{{{WeaponName_10}}}]] link={{{WeaponLink_10}}}
{{{WeaponPricing_11}}}
{{{WeaponWeight_11}}}
[[{{{WeaponLink_11}}}|{{{WeaponName_11}}}]] link={{{WeaponLink_11}}}
{{{WeaponPricing_12}}}
{{{WeaponWeight_12}}}
[[{{{WeaponLink_12}}}|{{{WeaponName_12}}}]] link={{{WeaponLink_12}}}
{{{WeaponPricing_13}}}
{{{WeaponWeight_13}}}
[[{{{WeaponLink_13}}}|{{{WeaponName_13}}}]] link={{{WeaponLink_13}}}
{{{WeaponPricing_14}}}
{{{WeaponWeight_14}}}
[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
{{{WeaponPricing_15}}}
{{{WeaponWeight_15}}}
[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
{{{WeaponPricing_16}}}
{{{WeaponWeight_16}}}
[[{{{WeaponLink_16}}}|{{{WeaponName_16}}}]] link={{{WeaponLink_16}}}
{{{WeaponPricing_17}}}
{{{WeaponWeight_17}}}
[[{{{WeaponLink_17}}}|{{{WeaponName_17}}}]] link={{{WeaponLink_17}}}
{{{WeaponPricing_18}}}
{{{WeaponWeight_18}}}
[[{{{WeaponLink_18}}}|{{{WeaponName_18}}}]] link={{{WeaponLink_18}}}
{{{WeaponPricing_19}}}
{{{WeaponWeight_19}}}
[[{{{WeaponLink_19}}}|{{{WeaponName_19}}}]] link={{{WeaponLink_19}}}


Strategy

If the game you've joined has not started yet, for the wave 1 a Tactical Reload skill is a better option over the Heavy Weapons Training is it covers 6 out of the 8 weapons (excluding Crovel as it can't be reloaded) while the other skill only has impact on 3 of them.

It also recomended to pick up Spontaneous Zed-plosion skill for at least wave 1 since there's only 1/9 chance to spawn with the HX25 Grenade Pistol, the only starting weapon affected by the Make Things go Boom skill. 6 out of 8.