M16 M203 Assault Rifle

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Killing Floor 2 item
M16 M203 Assault Rifle
 6
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
33
FIRE RATE
669
ACCURACY
68
PENETRATION
0
"Firemode is full-auto only."
"Alt-fire to fire grenades."
"For those who can't decide between bullets and explosives."
General Information
Pricing 1200
Ammo Cost 30
Weapon Type Assault Rifle
Alternative Weapon Type Explosive
Weapon Information
Starting Ammo 30 + 60
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type M203 Grenade
Magazine Size 1
Spare Ammo Capacity 13
Damage
225
Fire Rate
23
Accuracy
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Penetration
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Starting Ammo 1 + 3
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Ammo Cost 13
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The M16 M203 Assault Rifle is the Demolitionist's tier 3 weapon. As a part of multi-perk weapon system M16 M203 Assault Rifle also belong to the arsenal of Commando.

Description

"Firemode is full-auto only. Alt-Fire to fire grenades."

Flavour Text

"For those who can't decide between bullets and explosives."

Technical Information

Damage (bullet) = 33.
Damage (projectile impact) = 230.
Damage (explosion) = 230.
Damage (bash) = 26.

This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.

Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Exponential (power or 3).

Rate Of Fire = 669 RPM.
Rate Of Fire (grenade launcher) = 36 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.
Rate Of Fire (buttstock bash) = 58.

Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 1.40s, Elite = 1.09s.
Force Reload Time (for grenades, reload delayed for) = 0.25s.

Equip Time = 0.53s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.

Upgrades

Upg1 (700): Base damage and radius x1.2, Base weight + 1.
Upg2 (1500): Base damage and radius x1.4, Base weight + 2.

Notes

  • It should be noted that Demolitionist does NOT get any bonuses towards M16's ballistic damage, however Commando's skills affect both - ballistic and explosive parts of the weapon.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Minimum travel distance for projectile to explode = 3.87m.
  • Projectile travel speed = 50m/s.
  • Direct hit does two types of the damage.
  • Projectile collide with either - ZED's hitzone or collision cylinder.
  • Projectile affected by gravity.

Strategy

Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals sligtly more damage than Commando's AR-15 Varmint Rifle and SA80 L85A2 Bullpup: 33 vs 30.

Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passives.

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Trivia

  • Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon.
  • Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud.