Update 1.08 (Killing Floor 2 PS4)
Killing Floor 2 update | |||
Update 1.08 | |||
Release Date | July 11, 2017 | ||
◄◄ 1.07 | |||
Highlights
- Introducing Summer SideShow Zeds Including
- The Bearded Lady
- The Strong Pound
- The Monkey Man
- Pukey The Clown
- And More!
- New Map - The Tragic Kingdom
- Including interactive traps - if you want to use them keep the power on!
- New Mini Games With Prizes (Join the Tragic Kingdom Cleanup Crew by winning the official uniform)
- Pop The Clot
- Dunk The Bloat
- Feed The Pound
- 8 Weekly Outbreaks With Prizes
- Bobble Zed - That can’t be good for their necks
- Beefcake - The bigger they are, the harder you fall
- Boom - Under Pressure; may explode
- Zed Time - All the Zed Time in the world
- Up, Up, and Decay - Try to make 99 Death Balloons
- Poundemonium - All Fleshpounds, all the time, even the boss....
- Tiny Terror - A small threat is still a threat
- 2 New Weapons
- New Cosmetics
- Unlockable Sideshow Cosmetic Items
- New Bundles
- Hazmat Uniform Bundle
- Horzine Mark 7 Uniform Bundle
- New Crate Items
- Firefighter Cosmetic set
Weapons
- Damage increased 20%
- Rate of fire increased 10%
- Reload speed increased 10% for both reg and elite reload
- 12 extra rounds added to starting ammo
- Reload speed increased 10% for both reg and elite reload
Zeds
- Stun cooldown decreased to 5sec was 10sec
- Spawn Enraged chance
- Normal=0%
- Hard=0%
- Suicidal=50%
- HellonEarth=75%
Bug Fixes
- Matchmaking and Stability
- Fixed several issues that resulted in matchmaking failures even when servers were available
- Fixed a death loop condition that could result in the matchmaker having a catastrophic failure
- General
- Fixed server crash relating to Server Takeover not having specified map
- Fixed a loss in performance during Patriarch minigun fire
- Fixed VS Patriarch minigun tracers not rendering at long distances
- Boss bullet damage now generates blood effects on players
- Fixed inconsistent with blocking/parry behavior immediately after attacking
- Heavy melee attacks can now interrupt weapon check animations
- Fixed Anton & Rae using wrong voice over in some cases
- Spitfires now appear in Flame weapon category
- Fixed issue where Matchmaking would frequently select a server with 100+ ping
- Fixed bug with some accessories becoming transparent on teammates at distances
- Fixed explosion scorch decals sometimes cropping on uneven terrain
- Fixed bug where players could purchase multiples of the same weapon
- Fixed bug where players could acquire both dual and single pistol variants
- Fixed bug where trader would sell you the wrong weapon when trying to select the third item listed
- Fixed bug when selling dualies the trader unnecessarily shifts weapon list
- Corrected Trader stats for melee weapon fire rates
- Setting Server Type to "Ranked Custom" no longer grays out map choice for online Matchmaking and offline Survival
- Fixed an issue where server browser filters would appear to reset
- Fixed "No Custom Servers" not working in server browser
- Fixed a case where download notification didn’t appear
- Players who connect to server post-match will now see a message describing this in the lower right corner
- Fixed potential memory leak from created from Download Progress screen
- Fixed Versus After Action Report stating it was Survival Mode
- Fixed a case where an empty health bar is displayed upon respawning
- Fixed Disable Auto-Upgrade text clipping issue for Brazilian Portuguese, French, German, Polish, Simplified Chinese, and Spanish
- Fixed spacing issues on German localization
- Fixed various minor UI bugs
- Flight Mask is now available for Ana Larive and Rae Higgins
- Based on community feedback various accessory combinations are now allowed
- PS4 PlayGo: Fixed newer weapons (Bone Crusher, Spitfires, Stoner 63A) missing sound effects from Initial Payload
- PS4: Fixed a case where tabbing over to the Gear menu before online servers are fully loaded breaks gear menu UI
- Perk
- Potential fix for Perk progress being overwritten after leveling up a perk defaulted by steam disconnection which could cause players perk stats to be corrupted
- Fixed bug where SWAT Ammo Vest skill wouldn’t apply correctly
- Gunslingers using Spitfires pistols now gain Gunslinger XP from burn damage
- Fixed head bob animation when crouching with Tactical Movement
- Skullcracker, Zedative, Cripple, and Ground Fire Skills now slow down Zed movement correctly
- Sharpshooter passive recoil ability now only applies to perk weapons
- Fixed Sharpshooter Ranger skill not working
- Fixed issue where Berserkers with off-perk knives do not receive bonuses
- Fixed bug where Demo would no longer take self damage with active Mad Bomber
- Survivalist skill Madman now applies to single shot Nailgun
- Fixed bug where Trader UI didn’t reflect what grenade Survivalist had equipped
- Demolitionist now receive XP from Reactive Armor kills
- Medic Acidic Rounds now apply to Scrakes, Fleshpounds, and Bloats correctly
- Fixed bug with SWAT Suppression Rounds having Multiplicative effect
- Weapon
- Fixed a case where Eviscerator blades would float in the air
- Fixed a case where C4 sounds would not play
- Thrown or airborne C4 is now affected by Mad Bomber skill
- Fixed bug where Bone Crusher with applied skins would turn black
- Fixed issue where Railgun near misses would appear to hit target
- Fixed Pulverizer reloading slowly despite active Spartan skill
- When only one shell is loaded in Double Barrel Shotgun, attempting to alt fire will now fire it instead of reloading the weapon.
- Fixed bug where Microwave Gun alt fire would break Zed lunge attacks
- Added missing third person reload sounds for Microwave Gun & Stoner 63a
- Fixed first person single Spitfire hammer not animation
- Increased single Spitfire swap speed a smidge
- Fixed Kriss SMG Precious skin not applying correctly
- Medic Pistol reloading speed now increases with Survivalist Tactical Reload
- Fixed ammunition counter on medic weapons updating incorrectly after reloading
- Fixed issue where piercing projectiles could not decapitate ragdolls
- Fixed Trench Gun shell ejection occurring on wrong event
- Zed
- Fixed Sirens endlessly screaming when unable to find to the player
- Sirens now scream after recovering from an EMP grenade
- Fixed issue where Gorefiend's basic attack could not be parried consistently
- Fixed blue outlines disappearing from Gorefiend
- Fixed Gorefiend mesh stretching when tearing head chunks while frozen
- Fixed Patriarch continuing to groan after being obliterated
- Fixed EMP electric FX not applying to Stalkers
- Fixed LOD issues with head gibs
- Maps
- Black Forest
- Fixed Zed navigation exploit
- Fixed bug where steam FX deactivate Light Shafts when overlapping each other
- Fixed issue where dynamic objects would fall through world
- Fixed draw distance issues with columns & trains
- Biotics Lab
- Fixed Hans navigation issue on plants between entrance stairs
- Burning Paris
- Fixed several navigation exploits in Cafe Lefevere
- Fixed navigation exploit where players hid in boxes
- Removed exploit with destructible columns
- Fixed visual bug with window fire & smoke FX
- Containment Station
- Fixed a bug where players would get stuck in closed doors
- The Descent
- Fixed bug where players would take fall damage when falling through teleport shafts with a teammate.
- Fixed issue with screen fade transitions
- Removed exploit with destructible columns
- Fixed Patriarch navigation issues on curved staircase
- Fixed Zed navigation issue around large spiral staircase
- Fixed Zeds getting stuck on top of hanging cages
- Fixed ragdolls not colliding with tanks in boss room correctly
- Fixed a spot where players could get snagged on stairs in Library
- Fixed lava doing inconsistent amounts of damage
- Fixed other various Zed navigation issues
- Fixed a few minor visual issues
- Evacuation Point
- Fixed several Zed navigation issues
- Fixed issue where Dosh would not collide with glass correctly
- Fixed minor visual issues
- Farm House
- Removed Zed navigation exploit kitchen (PS4 Only)
- Hostile Grounds
- Fixed draw distance issue with chain link fence
- Infernal Realms
- Fixed several instances of objects being culled out too early
- Outpost
- Removed Zed navigation exploit in maintenance room
- Fixed issue where large Zeds could knock players out of bounds
- Fixed issue where characters feet clip into floor of Ready Up lobby
- Fixed several Zed navigation issues
- Fixed some minor visual issues
- Prison
- Fixed an issue where Zed meshes would occlude
- Fixed several collision issues
- Fixed minor visual issue with vines
- Volter Manor
- Fixed minor visual bug
- Zed Landing
- Fixed a collectable that could not be shot
- ZedConomy
- Many compatibility requests from the community including
- Backpacks can now be worn with Horzine Armor
- Ana can now equip backpacks