Random Weapon: Difference between revisions
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The '''Random Weapon''' is the [[Survivalist|Survivalist's]] starting weapon. It | The '''Random Weapon''' is the [[Survivalist|Survivalist's]] starting weapon. It appear to be a randomly chosen ''tier 1'' starting weapon from the inventory of any other [[Perks_(Killing_Floor_2)|perk]]. | ||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
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The Random Weapon has equal chances to become either of: | The Random Weapon has equal chances to become either of: | ||
{{KF2WeaponList | |||
| WeaponPricing_0=200 | |||
| WeaponWeight_0=4 | |||
| WeaponLink_0=Crovel Survival Tool | |||
| WeaponName_0=Crovel Survival Tool | |||
| WeaponImage_0=KF2_Weapon_CrovelSurvivalTool_Black.png | |||
| PerkImage_0=KF2_Perk_Berserker_Black.png | |||
| PerkLink_0=Berserker (Killing Floor 2) | |||
| | |||
| WeaponPricing_1=200 | |||
| WeaponWeight_1=4 | |||
| WeaponLink_1=AR-15 Varmint Rifle | |||
| WeaponName_1=AR-15 Varmint Rifle | |||
| WeaponImage_1=KF2_Weapon_AR15VarmintRifle_Black.png | |||
| PerkImage_1=KF2_Perk_Commando_Black.png | |||
| PerkLink_1=Commando (Killing Floor 2) | |||
| | |||
| WeaponPricing_2=200 | |||
| WeaponWeight_2=5 | |||
| WeaponLink_2=SG 500 Pump-Action | |||
| WeaponName_2=SG 500 Pump-Action | |||
| WeaponImage_2=KF2_Weapon_SG500PumpAction_Black.png | |||
| PerkImage_2=KF2_Perk_Support_Black.png | |||
| PerkLink_2=Support (Killing Floor 2) | |||
| | |||
| WeaponPricing_3=200 | |||
| WeaponWeight_3=1 | |||
| WeaponLink_3=HMTech-101 Pistol | |||
| WeaponName_3=HMTech-101 Pistol | |||
| WeaponImage_3=KF2_Weapon_HMTech101Pistol_Black.png | |||
| PerkImage_3=KF2_Perk_FieldMedic_Black.png | |||
| PerkLink_3=Field Medic (Killing Floor 2) | |||
| | |||
| WeaponPricing_4=300 | |||
| WeaponWeight_4=4 | |||
| WeaponLink_4=HX25 Grenade Pistol | |||
| WeaponName_4=HX25 Grenade Pistol | |||
| WeaponImage_4=KF2_Weapon_HX25GrenadePistol_Black.png | |||
| PerkImage_4=KF2_Perk_Demolitionist_Black.png | |||
| PerkLink_4=Demolitionist (Killing Floor 2) | |||
| | |||
| WeaponPricing_5=200 | |||
| WeaponWeight_5=5 | |||
| WeaponLink_5=Caulk n' Burn | |||
| WeaponName_5=Caulk n' Burn | |||
| WeaponImage_5=KF2_Weapon_CaulknBurn_Black.png | |||
| PerkImage_5=KF2_Perk_Firebug_Black.png | |||
| PerkLink_5=Firebug (Killing Floor 2) | |||
| | |||
| WeaponPricing_6=200 | |||
| WeaponWeight_6=4 | |||
| WeaponLink_6=Dual 1858 Revolvers | |||
| WeaponName_6=Dual 1858 Revolvers | |||
| WeaponImage_6=KF2_Weapon_Dual1858Revolvers_Black.png | |||
| PerkImage_6=KF2_Perk_Gunslinger_Black.png | |||
| PerkLink_6=Gunslinger | |||
| | |||
| WeaponPricing_7=200 | |||
| WeaponWeight_7=5 | |||
| WeaponLink_7=Winchester 1894 | |||
| WeaponName_7=Winchester 1894 | |||
| WeaponImage_7=KF2_Weapon_Winchester1894_Black.png | |||
| PerkImage_7=KF2_Perk_Sharpshooter_Black.png | |||
| PerkLink_7=Sharpshooter (Killing Floor 2) | |||
| | |||
| WeaponPricing_8=200 | |||
| WeaponWeight_8=4 | |||
| WeaponLink_8=MP7 SMG | |||
| WeaponName_8=MP7 SMG | |||
| WeaponImage_8=KF2_Weapon_MP7SMG_Black.png | |||
| PerkImage_8=KF2_Perk_SWAT_Black.png | |||
| PerkLink_8=SWAT | |||
}} | |||
==Strategy== | ==Strategy== | ||
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If the game you've joined has not started yet, for the wave 1 a ''Tactical Reload'' skill is a better option over the ''Heavy Weapons Training'' is it covers 6 out of the 8 weapons (excluding Crovel as it can't be reloaded) while the other skill only has impact on 3 of them. | If the game you've joined has not started yet, for the wave 1 a ''Tactical Reload'' skill is a better option over the ''Heavy Weapons Training'' is it covers 6 out of the 8 weapons (excluding Crovel as it can't be reloaded) while the other skill only has impact on 3 of them. | ||
It also recomended to pick up ''Spontaneous Zed-plosion'' for at least wave 1 since there's only 1/9 chance to spawn with the HX25 Grenade Pistol, the only | It also recomended to pick up ''Spontaneous Zed-plosion'' skill for at least wave 1 since there's only 1/9 chance to spawn with the HX25 Grenade Pistol, the only starting weapon affected by the ''Make Things go Boom'' skill. | ||
6 out of 8. | 6 out of 8. | ||
{{KF2NavBox}} |
Latest revision as of 10:53, 22 March 2017
Killing Floor 2 item | |||
• "Random Weapon." | |||
The Random Weapon is the Survivalist's starting weapon. It appear to be a randomly chosen tier 1 starting weapon from the inventory of any other perk.
Description
"Random Weapon."
General Information
The Random Weapon has equal chances to become either of:
200 |
4 |
Crovel Survival Tool | ||
200 |
4 |
AR-15 Varmint Rifle | ||
200 |
5 |
SG 500 Pump-Action | ||
200 |
1 |
HMTech-101 Pistol | ||
300 |
4 |
HX25 Grenade Pistol | ||
200 |
5 |
Caulk n' Burn | ||
200 |
4 |
Dual 1858 Revolvers | ||
200 |
5 |
Winchester 1894 | ||
200 |
4 |
MP7 SMG |
Strategy
If the game you've joined has not started yet, for the wave 1 a Tactical Reload skill is a better option over the Heavy Weapons Training is it covers 6 out of the 8 weapons (excluding Crovel as it can't be reloaded) while the other skill only has impact on 3 of them.
It also recomended to pick up Spontaneous Zed-plosion skill for at least wave 1 since there's only 1/9 chance to spawn with the HX25 Grenade Pistol, the only starting weapon affected by the Make Things go Boom skill. 6 out of 8.