Update 1002 (Killing Floor 2): Difference between revisions
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__NOTOC__ | |||
{{KF2UpdatesNavBox | {{KF2UpdatesNavBox | ||
| CurrentUpdate=1002 | | CurrentUpdate=1002 | ||
| RelatedMajorUpdateImage= | | RelatedMajorUpdateImage=KF2_Update_EarlyAccessRelease.jpg | ||
| RelatedMajorUpdate=Early Access | | RelatedMajorUpdate=Early Access Release | ||
| ReleaseDate=April 10, 2015 | | ReleaseDate=April 10, 2015 | ||
| FirstUpdate= | | FirstUpdate= | ||
| PreviousUpdate= | | PreviousUpdate= | ||
| NextUpdate=1003 | | NextUpdate=1003 | ||
| NextMajorUpdate= | | NextMajorUpdate=1006 | ||
}} | }} | ||
'''General''' | |||
* Game will now read the server game port from the command line when setting up the Steam server | * Game will now read the server game port from the command line when setting up the Steam server | ||
* Changed "Zynthetic" to "zYnthetic" | * Changed "Zynthetic" to "zYnthetic" | ||
* Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it | * [[Flamethrower (Killing Floor 2)|Flamethrower]] now ignores damage scaling by difficulty and deals the full damage amount to player that fires it | ||
* Ana now comments on her favorite weapon ( | * [[Ana Larive|Ana]] now comments on her favorite weapon (Flamethrower) | ||
* Updated server .ini's to default to normal difficulty | * Updated server .ini's to default to normal difficulty | ||
* Changed EndOfGame delay from 20 to 10 in default ini | * Changed EndOfGame delay from 20 to 10 in default ini | ||
* Increased online framerate cap for clients from 90 to 150 | * Increased online framerate cap for clients from 90 to 150 | ||
* Tweaked down Pulverizer Damage on Alt Fire | * Tweaked down [[Pulverizer]] Damage on Alt Fire | ||
* Safe Guard skill now applies a 15% bonus | * Safe Guard skill now applies a 15% bonus | ||
* Added in voice detection with option to turn it on and off in the audio menu. Off by default. | * Added in voice detection with option to turn it on and off in the audio menu. Off by default. | ||
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** Made changes to spread out dosh earning over the waves and more evenly between classes | ** Made changes to spread out dosh earning over the waves and more evenly between classes | ||
* Reduced the trading time in normal to 75 | * Reduced the trading time in normal to 75 | ||
* Zed Changes | * [[Specimens (Killing Floor 2)|Zed]] Changes | ||
** Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties | ** Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties | ||
* Blocked accepting invites at times when they would be problematic to other processes | * Blocked accepting invites at times when they would be problematic to other processes | ||
* Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices | * Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices | ||
* Hans XP grant should be higher to compensate for the time it takes to kill him | * [[Dr. Hans Volter|Hans]] XP grant should be higher to compensate for the time it takes to kill him | ||
* Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type | * Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type | ||
* Adjusted all maps based on feedback and stats | '''Maps''' | ||
* Adjusted all [[Maps (Killing Floor 2)|maps]] based on feedback and stats | |||
** Tweaked spawn times | ** Tweaked spawn times | ||
** Added additional spawn zones | ** Added additional spawn zones | ||
** Cleaned up geometry | ** Cleaned up geometry | ||
'''Optimizations''' | |||
* Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. | * Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. | ||
* Disable rigid body collision events for giblets for low and medium settings. | * Disable rigid body collision events for giblets for low and medium settings. | ||
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* Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. | * Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. | ||
* Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings | * Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings | ||
* | * Changed all particles in character cust room to medium detail level | ||
* Optimized collision on some meshes. | * Optimized collision on some meshes. | ||
* Collision optimizations. | * Collision optimizations. | ||
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* Do not busy wait for server to reduce idle time CPU utilization | * Do not busy wait for server to reduce idle time CPU utilization | ||
* Fixed bug where Medic weapons wouldn’t lock on at angles | '''Bugs''' | ||
* Fixed issue where the | * Fixed bug where [[Weapons (Killing Floor 2)#Field Medic|Medic weapons]] wouldn’t lock on at angles | ||
* Fixed issue where the Flamethrower will spawn a ground fire at the origin of the map if a trace failed | |||
* Fixed sound not playing online for the metal detectors | * Fixed sound not playing online for the metal detectors | ||
* Fixed some debug spam | * Fixed some debug spam | ||
* Fix for mono looping echos not getting cleaned up | * Fix for mono looping echos not getting cleaned up | ||
* Fixed door pound sounds not playing on dedicated client | * Fixed door pound sounds not playing on dedicated client | ||
* Fixed case where | * Fixed case where [Bloat (Killing Floor 2)|Bloats]] would puke through the door in an attempt to attack the player even though they could not reach them | ||
* You no longer die if you're tired of being an admin | * You no longer die if you're tired of being an admin | ||
* Fixed molasses bug (where players would be set to a lower speed) | * Fixed molasses bug (where players would be set to a lower speed) | ||
* Fixed an issue where Zeds would not properly select spawn volumes not viewable by players | * Fixed an issue where Zeds would not properly select spawn volumes not viewable by players | ||
* Fixed other client hearing the Medic weapons beeping lock on | * Fixed other client hearing the Medic weapons beeping lock on | ||
* Fixed Commando rapid fire skill not working online | * Fixed [[Commando (Killing Floor 2)|Commando]] rapid fire skill not working online | ||
* Fixed Professional skill not working online | * Fixed Professional skill not working online | ||
* Fixed Menace Skill: Attack Speed not applying during zed time | * Fixed Menace Skill: Attack Speed not applying during zed time | ||
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* Healing Surge now gives the proper amount of health | * Healing Surge now gives the proper amount of health | ||
* Fixed players pausing the game online | * Fixed players pausing the game online | ||
* Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed | * Fixed a bug with the [[Husk (Killing Floor 2)|Husk]] where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed | ||
* Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it | * Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it | ||
* Fixed issue with large bounding region on fx | * Fixed issue with large bounding region on fx | ||
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* Attempted Fix for a server only memory leak | * Attempted Fix for a server only memory leak | ||
'''Crashes''' | |||
* Fixed issue which would cause an infinite loop | * Fixed issue which would cause an infinite loop | ||
* Fixed audio related crash | * Fixed audio related crash | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 22:29, 9 January 2017
Killing Floor 2 update | |||
Update 1002 | |||
Release Date | April 10, 2015 | ||
1003 ► | 1006 ►► | ||
General
- Game will now read the server game port from the command line when setting up the Steam server
- Changed "Zynthetic" to "zYnthetic"
- Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it
- Ana now comments on her favorite weapon (Flamethrower)
- Updated server .ini's to default to normal difficulty
- Changed EndOfGame delay from 20 to 10 in default ini
- Increased online framerate cap for clients from 90 to 150
- Tweaked down Pulverizer Damage on Alt Fire
- Safe Guard skill now applies a 15% bonus
- Added in voice detection with option to turn it on and off in the audio menu. Off by default.
- Economy Changes
- Made changes to spread out dosh earning over the waves and more evenly between classes
- Reduced the trading time in normal to 75
- Zed Changes
- Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties
- Blocked accepting invites at times when they would be problematic to other processes
- Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices
- Hans XP grant should be higher to compensate for the time it takes to kill him
- Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type
Maps
- Adjusted all maps based on feedback and stats
- Tweaked spawn times
- Added additional spawn zones
- Cleaned up geometry
Optimizations
- Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights.
- Disable rigid body collision events for giblets for low and medium settings.
- Add Setting to turn off footstep sounds on low FX setting.
- Misc optimizations from main game thread
- Set small and canbecomedynamic asset detail mode for min spec perf optimization
- Turned off obliteration gibs for low settings
- LOD'd out collision events on blood particles
- Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting.
- Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those.
- Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings
- Changed all particles in character cust room to medium detail level
- Optimized collision on some meshes.
- Collision optimizations.
- Min spec optimizations
- Removed aurora particles but left the mesh for less awesome aurora
- Removed all physics flags
- Removed all remaining snow particles.
- Removed half of the animated cameras
- Removed half of the interp actor wind turbines
- Optimized Persistent blood traces
- Tied max blood splats per frame to graphics settings.
- Do not busy wait for server to reduce idle time CPU utilization
Bugs
- Fixed bug where Medic weapons wouldn’t lock on at angles
- Fixed issue where the Flamethrower will spawn a ground fire at the origin of the map if a trace failed
- Fixed sound not playing online for the metal detectors
- Fixed some debug spam
- Fix for mono looping echos not getting cleaned up
- Fixed door pound sounds not playing on dedicated client
- Fixed case where [Bloat (Killing Floor 2)|Bloats]] would puke through the door in an attempt to attack the player even though they could not reach them
- You no longer die if you're tired of being an admin
- Fixed molasses bug (where players would be set to a lower speed)
- Fixed an issue where Zeds would not properly select spawn volumes not viewable by players
- Fixed other client hearing the Medic weapons beeping lock on
- Fixed Commando rapid fire skill not working online
- Fixed Professional skill not working online
- Fixed Menace Skill: Attack Speed not applying during zed time
- Fixed missing heartbeats
- Fixed missing mesh log errors.
- Fixed Server browser only showing top 100 servers by player ping
- Fixed Hans gas grenade not always rendering correctly
- Fixed shutting doors on players and zeds causing them to get stuck
- Made sure door close sounds are heard on clients (different from previous door sound issue)
- Fix for bad mouse sensitivity
- Healing Surge now gives the proper amount of health
- Fixed players pausing the game online
- Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed
- Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it
- Fixed issue with large bounding region on fx
- Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in
- Fixed Server Browser not properly filtering older versions out of the list
- Attempted Fix for a server only memory leak
Crashes
- Fixed issue which would cause an infinite loop
- Fixed audio related crash