Difference between revisions of "Stalker (Killing Floor 2)"

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* Assist kills reward full XP.
 
* Assist kills reward full XP.
 
* Katana and Flamethrower does not reward XP.
 
* Katana and Flamethrower does not reward XP.
 
 
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
 
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
  

Revision as of 07:16, 4 September 2015

KF2 Icon.png
KF2 Icon.png
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The new Stalker

General Stalker Information

The Stalker is a zed equipped with a cloaking device that makes it difficult to see when approaching. It is accompanied by eerie whispers in the players ear and a slight shimmer effect that allows for players with sharp eyes to see and dispatch it. The Stalker has low health but is considered to be of moderate threat to players due to its light but frequent melee attacks, cloaking device, and speed. If allowed to close distance with the player, its variety of flip attacks can make it more difficult to hit at close range than some other specimen and due to its speed should be dealt with sooner rather than later.

Normal Hard Suicidal Hell on earth
Bounty £17 £15 £13 £10
XP 8 10 10 10
Health 56 75 75 75
Damage
Speed
Range
* Head health

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra:

  • No resistances or weaknesses

Extermination Tactics

Stalkers are an odd bunch to kill. If you can catch a glimpse of their shimmer, a well placed headshot is enough to take them normally. If they close within range to attack you, a headshot is often not an option given their spinning/flipping attack pattern. Should this happen, aim center mass and let their low HP work for you.