Spitfire: Difference between revisions
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| Description=• Fire mode shoots exploding, flammable projectiles.<br/>• Fire delivery system in a more convenient, travel-sized package. | | Description=• ''"Fire mode shoots exploding, flammable projectiles."''<br/>• ''"Fire delivery system in a more convenient, travel-sized package."'' | ||
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| Pricing=325 | | Pricing=325 | ||
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}} | }} | ||
The '''Spitfire''' is | {{For|the weapon of the original [[Killing Floor]]|Flare Revolver}} | ||
The '''Spitfire''' is the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual-wielded]]. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the [[Gunslinger|Gunslinger]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]]. | |||
==Description== | ==Description== | ||
''"Fire mode shoots exploding, flammable projectiles."'' | ''"Fire mode shoots exploding, flammable projectiles."'' | ||
==Flavor Text== | |||
''"Fire delivery system in a more convenient, travel-sized package."'' | ''"Fire delivery system in a more convenient, travel-sized package."'' | ||
==Technical Information== | |||
Damage (projectile) = 40.<br /> | |||
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.<br /> | |||
Damage (buttstock bash) = 22.<br /> | |||
Direct hits set ZEDs on Fire.<br /> | |||
Upon impact the projectile has a 33% chance to spawn a Residual Flame.<br /> | |||
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks. | |||
Rate Of Fire = 300 RPM.<br /> | |||
Rate Of Fire (bash) = 53.<br /> | |||
Damage Type = Ballistic.<br /> | |||
Damage Type Group = Handgun.<br /> | |||
Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.<br /> | |||
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.<br /> | |||
Equip Time = 0.32s.<br /> | |||
Putdown Time = 0.81s.<br /> | |||
Burn power (projectile direct hit) = 15.5.<br /> | |||
Burn power, per DOT tick = 15.5.<br /> | |||
Gun hit power = 150.<br /> | |||
Knockdown power = 15.<br /> | |||
Stumble power = 100.<br /> | |||
==Upgrades== | |||
Upg1 (600): Base damage x1.25 (50).<br /> | |||
Upg2 (700): Base damage x1.5 (60), Base weight + 1.<br /> | |||
Upg3 (1500): Base damage x1.75 (70), Base weight + 2.<br /> | |||
==Notes== | |||
*Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.<br /> | |||
*Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.<br /> | |||
*Residual Flame spawned on impact has the same stats as one spawned from the explosion of a [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them. | |||
*Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | |||
*This weapon has the highest afterburn damage per second out of all firebug weapons, especially when fully upgraded.<br /> | |||
==History== | |||
{{KF2History|header| | |||
| The Descent | |||
}}{{KF2History|footer| | |||
| version=1051 | |||
| Added Spitfire | |||
}} | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 02:38, 14 October 2018
Killing Floor 2 item | |||
2
|
+ | ||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 192 | ||
DAMAGE | 40 | ||
FIRE RATE | 300 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode shoots exploding, flammable projectiles." • "Fire delivery system in a more convenient, travel-sized package." | |||
General Information | |||
Pricing | 325 | ||
Ammo Cost | 13 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 6 + 90 | ||
- For the weapon of the original Killing Floor, see Flare Revolver.
The Spitfire is the Firebug's tier 2 weapon. Upon acquiring the second revolver, Spitfire can be dual-wielded. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the Gunslinger and Sharpshooter.
Description
"Fire mode shoots exploding, flammable projectiles."
Flavor Text
"Fire delivery system in a more convenient, travel-sized package."
Technical Information
Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 22.
Direct hits set ZEDs on Fire.
Upon impact the projectile has a 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No falloff, Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.
Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 53.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.
Equip Time = 0.32s.
Putdown Time = 0.81s.
Burn power (projectile direct hit) = 15.5.
Burn power, per DOT tick = 15.5.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.
Upgrades
Upg1 (600): Base damage x1.25 (50).
Upg2 (700): Base damage x1.5 (60), Base weight + 1.
Upg3 (1500): Base damage x1.75 (70), Base weight + 2.
Notes
- Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
- Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.
- Residual Flame spawned on impact has the same stats as one spawned from the explosion of a Molotov, however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
- Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- This weapon has the highest afterburn damage per second out of all firebug weapons, especially when fully upgraded.
History
The Descent
| |
Added Spitfire
|