Scrake (Killing Floor 2 VS): Difference between revisions
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{{ | [[File:KF2_Specimen_VS_Scrake.jpg|500px|frame]] | ||
[[ | |||
{{For|the AI counterpart|Scrake (Killing Floor 2)}} | |||
The player-controlled '''Scrake''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the [[Fleshpound_(Killing_Floor_2_VS)|Fleshpound]], might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw. | |||
==Base Statistics== | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Normal | |||
|- | |||
! scope="row" | Kill Reward | |||
| 260 | |||
|- | |||
! scope="row" | XP Reward | |||
| 102 | |||
|- | |||
! scope="row" | Speed (walking) | |||
| 220 | |||
|- | |||
! scope="row" | Speed (sprinting) | |||
| 530 | |||
|- | |||
! scope="row" | Health (body) | |||
| 1600 | |||
|- | |||
! scope="row" | Health (head) | |||
| 600 | |||
|- | |||
|} | |||
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]]. | |||
Due to [[Mechanics_(Killing_Floor_2)#Gameplay_-_Game_Conductor|Game Conductor]] mechanics, player-controlled Scrakes have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range. | |||
==Damage Resistance== | |||
Player-controlled Scrakes have a wide variety of damage type resistances and one notable weakness. | |||
===Common Modifiers=== | |||
Scrakes are neutral to microwave and are resistant to other non-ballistic damage types. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Piercing | |||
! scope="col" | Slashing | |||
! scope="col" | Bludgeon | |||
! scope="col" | Toxic | |||
! scope="col" | Fire | |||
! scope="col" | Microwave | |||
! scope="col" | Explosives | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x0.75||x0.6||x0.5||x0.25||x0.3||x1||x0.4 | |||
|- | |||
|} | |||
Scrakes resist to every type of ballistic weaponry except [[Sharpshooter (Killing Floor 2)|rifles]] and are significantly resistant against [[SWAT|sub-machine guns]]. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Sub-machine Gun | |||
! scope="col" | Assault Rifle | |||
! scope="col" | Shotgun | |||
! scope="col" | Handgun | |||
! scope="col" | Rifle | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x0.5||x0.7||x0.8||x0.8||x1 | |||
|- | |||
|} | |||
===Weapon-specific Modifiers=== | |||
Scrakes have only one unique weakness that they share with their AI [[Scrake_(Killing_Floor_2)|counterpart]] which is an impact damage of the [[RPG-7]] projectile. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | RPG-7 impact | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x4 | |||
|- | |||
|} | |||
==Hitzones== | |||
Scrakes have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Their chainsaw mitigates half of the incoming damage. | |||
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Damage Multiplier | |||
|- | |||
! scope="row" | Head | |||
|x1.1 | |||
|- | |||
! scope="row" | Chainsaw | |||
|x0.5 | |||
|- | |||
! scope="row" | All other | |||
|x1 | |||
|- | |||
|} | |||
==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance== | |||
[[File:Kf2_scrake_versus_incaps.png]] | |||
==Attacks and Moves== | |||
- '''Primary:''' 2-hit chainsaw combo.<br /> | |||
- '''Secondary:''' Powerful chainsaw slashing attack.<br /> | |||
- '''Secondary + Back:''' "Gutbuster" stab attack.<br /> | |||
- '''Bash:''' AOE spinning attack.<br /> | |||
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.<br /> | |||
Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.<br /> | |||
Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.<br /> | |||
Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.<br /> | |||
Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over proximity).<br /> | |||
===Damage Scale=== | |||
All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.<br /> | |||
"Gutbuster attack" - x0.5. | |||
==Miscellaneous Information== | |||
Jump cooldown - 1.5s. | |||
Player-controlled Scrakes start spawning at the third wave of the normal versus game.<br /> | |||
Enraged Scrakes do damage to player just by standing nearby.<br /> | |||
Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 09:39, 15 July 2017
- For the AI counterpart, see Scrake (Killing Floor 2).
The player-controlled Scrake is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the Fleshpound, might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw.
Base Statistics
Normal | |
---|---|
Kill Reward | 260 |
XP Reward | 102 |
Speed (walking) | 220 |
Speed (sprinting) | 530 |
Health (body) | 1600 |
Health (head) | 600 |
For kill reward calculations read Dosh Mechanics.
Due to Game Conductor mechanics, player-controlled Scrakes have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Damage Resistance
Player-controlled Scrakes have a wide variety of damage type resistances and one notable weakness.
Common Modifiers
Scrakes are neutral to microwave and are resistant to other non-ballistic damage types.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | |
---|---|---|---|---|---|---|---|
Damage Multiplier | x0.75 | x0.6 | x0.5 | x0.25 | x0.3 | x1 | x0.4 |
Scrakes resist to every type of ballistic weaponry except rifles and are significantly resistant against sub-machine guns.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x0.5 | x0.7 | x0.8 | x0.8 | x1 |
Weapon-specific Modifiers
Scrakes have only one unique weakness that they share with their AI counterpart which is an impact damage of the RPG-7 projectile.
RPG-7 impact | |
---|---|
Damage Multiplier | x4 |
Hitzones
Scrakes have only one weak spot, which is the head. Their chainsaw mitigates half of the incoming damage.
Damage Multiplier | |
---|---|
Head | x1.1 |
Chainsaw | x0.5 |
All other | x1 |
Incapacitation Resistance
Attacks and Moves
- Primary: 2-hit chainsaw combo.
- Secondary: Powerful chainsaw slashing attack.
- Secondary + Back: "Gutbuster" stab attack.
- Bash: AOE spinning attack.
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.
Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.
Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.
Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over proximity).
Damage Scale
All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.
"Gutbuster attack" - x0.5.
Miscellaneous Information
Jump cooldown - 1.5s.
Player-controlled Scrakes start spawning at the third wave of the normal versus game.
Enraged Scrakes do damage to player just by standing nearby.
Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.