P90 SMG: Difference between revisions
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'''Technical Information:''' | |||
Damage = 30.<br /> | |||
Damage (bash) = 25.<br /> | |||
Damage Type = Ballistic.<br /> | |||
Damage Type Group = SMG.<br /> | |||
Rate OF Fire = 857.<br /> | |||
Rate Of Fire (buttstock bash) = 52.<br /> | |||
Reload Time:<br /> | |||
Tactical Reload: Normal = 2.53s, Elite = 1.97s.<br /> | |||
Dry Reload: Normal = 2.57s, Elite = 1.98s.<br /> | |||
Equip Time = 0.41s.<br /> | |||
Putdown Time = 0.67s.<br /> | |||
Weapon Powers:<br /> | |||
Gun hit power = 15.<br /> | |||
Stumble power = 15.<br /> | |||
Notes: | |||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 09:14, 17 January 2017
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
5
|
|||
MAGAZINE SIZE | 50 | ||
SPARE AMMO CAPACITY | 350 | ||
DAMAGE | 30 | ||
FIRE RATE | 857 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• Firemodes: Full-auto / Single fire. • Tactical Reload: Normal - 2.53s, Elite - 1.97s. • Dry Reload: Normal - 2.57s, Elite - 1.98s. | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 50 | ||
Weapon Type | SMG | ||
Weapon Information | |||
Starting Ammo | 50 + 100 | ||
Technical Information:
Damage = 30.
Damage (bash) = 25.
Damage Type = Ballistic.
Damage Type Group = SMG.
Rate OF Fire = 857.
Rate Of Fire (buttstock bash) = 52.
Reload Time:
Tactical Reload: Normal = 2.53s, Elite = 1.97s.
Dry Reload: Normal = 2.57s, Elite = 1.98s.
Equip Time = 0.41s.
Putdown Time = 0.67s.
Weapon Powers:
Gun hit power = 15.
Stumble power = 15.
Notes:
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.