Gorefiend (Killing Floor 2): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Under_construction_KF2}}
'''Gorefiends''' appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their [[Gorefast_(Killing_Floor_2)|single bladed]] counterparts.
=== General Information ===
 
The Gorefiends does not appear much and therefore can be considered as a medium zed (Still a mystery).<br />
==Base Statistics==
Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up.  


== Statistics ==
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
Line 12: Line 10:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Bounty
! scope="row" | Spawn Chance
|5%||25%||35%||45%
|}
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Normal
! scope="col" | Hard
! scope="col" | Suicidal
! scope="col" | Hell on earth
|-
! scope="row" | Kill reward
|£12||£12||£12 ||£12
|£12||£12||£12 ||£12
|-
|-
Line 18: Line 27:
|11||14||14||14
|11||14||14||14
|-
|-
! scope="row" | Health (Body)
! scope="row" | Health (body)
|300||400||400||400
|300||400||400||400
|-
|-
! scope="row" | Health (Head)
! scope="row" | Health (head)
|112||150||150||150
|112||150||150||150
|-
|-
|}
|}


'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
===[[Perks (Killing Floor 2)|XP]] Notes===
* XP rewarded for your on-perk weapons.
 
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
* Assist kills grants full XP.
* Assist kills grants full XP.
* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.


== Speed ==
==Speed==
- Gorefiends move at a steady pace when docile, and sprint when close enough. <br />
 
- Gorefiends have a chance to enrage upon sighting a player, and a chance to enraged when shot. <br />
Gorefiends move slowly when docile, and sprint when enraged.<br />
- Once enraged, Gorefiends will never stop sprinting until they are killed. <br />
Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.<br />
- Movement speed n/a. <br />
Gorefiends will sprint once they are shot.<br />
- Movement speed n/a. <br />
Once enraged, Gorefiends will never stop sprinting until they are killed.<br />
- Movement speed n/a. <br />
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.9 on Normal and 0.95 on Hell On Earth.


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Line 49: Line 56:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | Speed (walking)
|n/a - n/a||n/a - n/a||n/a - n/a||n/a - n/a
|194 - 238||205 - 251||205 - 251||205 - 251
|-
|-
! scope="row" | Speed (Enraged)
! scope="row" | Speed (sprinting)
|n/a - n/a||n/a - n/a||n/a - n/a||n/a - n/a
|433 - 529||457 - 559||457 - 559||457 - 559
|-
|-
! scope="row" | Chance to Rage on Sight
! scope="row" | Chance to Sprint on Sight
|n/a%||n/a%||n/a%||n/a%
|100%||100%||100%||100%
|-
|-
! scope="row" | Chance to Rage when Shot
! scope="row" | Chance to Sprint when Shot
|n/a%||n/a%||n/a%||n/a%
|100%||100%||100%||100%
|-
|-
|}
|}


For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.


==Resistances==


== Resistances ==
[[File:Zed StatsSheet Gorefiend.jpg|The Gorefiend]]
[[File:Zed StatsSheet Gorefiend.jpg|The Gorefiend]]
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | n/a
! scope="col" | Piercing
! scope="col" | n/a
! scope="col" | Slashing
! scope="col" | n/a
! scope="col" | Bludgeon
! scope="col" | n/a
! scope="col" | Toxic
! scope="col" | Fire
! scope="col" | Fire
! scope="col" | n/a
! scope="col" | Microwave
! scope="col" | n/a
! scope="col" | Explosives
! scope="col" | Freeze
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Multipler
|n/a%||n/a%||n/a%||n/a%||n/a%||n/a%||n/a%
|x0.75||x0.8||x0.9||x0.75||x0.85||x0.85||x1||x1||x1
|-
|-
|}
|}


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Line 91: Line 99:
! scope="col" | Handgun
! scope="col" | Handgun
! scope="col" | Rifle
! scope="col" | Rifle
! scope="col" | Assault Rifle - AR15
! scope="col" | Handgun - 9MM
|-
|-
! scope="row" | Ballistic Damage Multiplier
! scope="row" | Damage Multipler
|n/a%||n/a%||n/a%||n/a%||n/a%||n/a%||n/a%
|x1||x1.2||1.6||x1||x1.25
|-
|-
|}
|}


- Gorefiends only have one weak spot, which is the head, although the multiplier is n/a. <br />
===Hitzones===
- Their Swords deflect attacks.
 
Gorefiendss only have one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Their bladed arm deflects attacks.  


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Hit Zone Damage Factor
! scope="col" | Damage Multiplier
|-
|-
! scope="row" | Head
! scope="row" | Head
|n/a%
|x1.1
|-
|-
! scope="row" | Arms
! scope="row" | Blade
|n/a%
|x0.2
|-
|-
! scope="row" | All other
! scope="row" | All other
|n/a%
|x1
|-
|-
|}
|}


==Behavior==
==Behavior==
- The Gorefiend is Muscular , Quite light, Fast, close-range Zed. <br />
- Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them. <br />
- Gorefiends will attack by swinging their swords at players as soon as they get within range. <br />
- Gorefiends will destroy armor extremely fast, and continues to chip away at armor. <br />
- Gorefiends can also attack with their swords if players are too close to them. <br />
- Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take n/a% less damage, and incapacitating effects are n/a% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at. <br />
==Extermination Tactics==
n/a


== Gallery ==
The Gorefiend is muscular, quite light, fast, close-range ZED.<br />
<gallery>
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.<br />
</gallery>
Gorefiends will attack by swinging their swords at players as soon as they get within range.<br />
Gorefiends will destroy armor extremely fast, and continues to chip away at armor.<br />
Gorefiends can also attack with their swords if players are too close to them.<br />
Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.<br />


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 16:38, 11 December 2017

Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their single bladed counterparts.

Base Statistics

Normal Hard Suicidal Hell on earth
Spawn Chance 5% 25% 35% 45%
Normal Hard Suicidal Hell on earth
Kill reward £12 £12 £12 £12
XP 11 14 14 14
Health (body) 300 400 400 400
Health (head) 112 150 150 150

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Gorefiends move slowly when docile, and sprint when enraged.
Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.
Gorefiends will sprint once they are shot.
Once enraged, Gorefiends will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.9 on Normal and 0.95 on Hell On Earth.

Normal Hard Suicidal Hell on earth
Speed (walking) 194 - 238 205 - 251 205 - 251 205 - 251
Speed (sprinting) 433 - 529 457 - 559 457 - 559 457 - 559
Chance to Sprint on Sight 100% 100% 100% 100%
Chance to Sprint when Shot 100% 100% 100% 100%

For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Resistances

The Gorefiend

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells
Damage Multipler x0.75 x0.8 x0.9 x0.75 x0.85 x0.85 x1 x1 x1
Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multipler x1 x1.2 1.6 x1 x1.25

Hitzones

Gorefiendss only have one weak spot, which is the head. Their bladed arm deflects attacks.

Damage Multiplier
Head x1.1
Blade x0.2
All other x1

Behavior

The Gorefiend is muscular, quite light, fast, close-range ZED.
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
Gorefiends will attack by swinging their swords at players as soon as they get within range.
Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
Gorefiends can also attack with their swords if players are too close to them.
Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.