Gorefiend (Killing Floor 2): Difference between revisions

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{{Under_construction_KF2}}
'''Gorefiends''' appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their [[Gorefast_(Killing_Floor_2)|single bladed]] counterparts.
=== General Information ===
 
The Gorefiends does not appear much and there for can be counted as a medium zed (Still a mystery)<br />
==Base Statistics==
Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfill the role of the damage dealers and for a small line of defence in the specimen line-up.  
 
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!
! scope="col" | Normal
! scope="col" | Hard
! scope="col" | Suicidal
! scope="col" | Hell on earth
|-
! scope="row" | Spawn Chance
|5%||25%||35%||45%
|}


== Statistics ==
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!  
!  
Line 12: Line 21:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Bounty
! scope="row" | Kill reward
| £n/a  || £n/a || £n/a  || £n/a
|£12||£12||£12 ||£12
|-
|-
! scope="row" | XP
! scope="row" | XP
| n/a || n/a || n/a || n/a
|11||14||14||14
|-
|-
! scope="row" | Health (Body)
! scope="row" | Health (body)
|n/a||n/a||n/a||n/a
|300||400||400||400
|-
|-
! scope="row" | Health (Head)
! scope="row" | Health (head)
|n/a||n/a||n/a||n/a
|112||150||150||150
|-
|-
|}
|}


'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
===[[Perks (Killing Floor 2)|XP]] Notes===
* XP rewarded for your on-perk weapons.
 
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
* Assist kills grants full XP.
* Assist kills grants full XP.
* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.


== Speed ==
==Speed==
- Gorefiends move at a steady pace when docile, and sprint when close enough. <br />
 
- Gorefiends have a chance to enrage upon sighting a player, and a chance to enraged when shot. <br />
Gorefiends move slowly when docile, and sprint when enraged.<br />
- Once enraged, Gorefiends will never stop sprinting until they are killed. <br />
Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.<br />
- Movement speed n/a. <br />
Gorefiends will sprint once they are shot.<br />
- Movement speed n/a. <br />
Once enraged, Gorefiends will never stop sprinting until they are killed.<br />
- Movement speed n/a. <br />
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.9 on Normal and 0.95 on Hell On Earth.


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Line 49: Line 56:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | Speed (walking)
|n/a - n/a||n/a - n/a||n/a - n/a||n/a - n/a
|194 - 238||205 - 251||205 - 251||205 - 251
|-
|-
! scope="row" | Speed (Enraged)
! scope="row" | Speed (sprinting)
|n/a - n/a||n/a - n/a||n/a - n/a||n/a - n/a
|433 - 529||457 - 559||457 - 559||457 - 559
|-
|-
! scope="row" | Chance to Rage on Sight
! scope="row" | Chance to Sprint on Sight
|n/a%||n/a%||n/a%||n/a%
|100%||100%||100%||100%
|-
|-
! scope="row" | Chance to Rage when Shot
! scope="row" | Chance to Sprint when Shot
|n/a%||n/a%||n/a%||n/a%
|100%||100%||100%||100%
|-
|-
|}
|}


For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.


==Resistances==


== Resistances ==
[[File:Zed StatsSheet Gorefiend.jpg|The Gorefiend]]
 
 
 
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!  
!  
! scope="col" | n/a
! scope="col" | Piercing
! scope="col" | n/a
! scope="col" | Slashing
! scope="col" | n/a
! scope="col" | Bludgeon
! scope="col" | n/a
! scope="col" | Toxic
! scope="col" | Fire
! scope="col" | Fire
! scope="col" | n/a
! scope="col" | Microwave
! scope="col" | n/a
! scope="col" | Explosives
! scope="col" | Freeze
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Multipler
|n/a%||n/a%||n/a%||n/a%||n/a%||n/a%||n/a%
|x0.75||x0.8||x0.9||x0.75||x0.85||x0.85||x1||x1||x1
|-
|-
|}
|}


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! scope="col" | Handgun
! scope="col" | Handgun
! scope="col" | Rifle
! scope="col" | Rifle
! scope="col" | Assault Rifle - AR15
! scope="col" | Handgun - 9MM
|-
|-
! scope="row" | Ballistic Damage Multiplier
! scope="row" | Damage Multipler
|n/a%||n/a%||n/a%||n/a%||n/a%||n/a%||n/a%
|x1||x1.2||1.6||x1||x1.25
|-
|-
|}
|}


- Gorefiends only have one weak spot, which is the head, although the multiplier is n/a. <br />
===Hitzones===
- Their Swords deflect attacks.
 
Gorefiendss only have one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Their bladed arm deflects attacks.  


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
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!  
!  
! scope="col" | Hit Zone Damage Factor
! scope="col" | Damage Multiplier
|-
|-
! scope="row" | Head
! scope="row" | Head
|n/a%
|x1.1
|-
|-
! scope="row" | Arms
! scope="row" | Blade
|n/a%
|x0.2
|-
|-
! scope="row" | All other
! scope="row" | All other
|n/a%
|x1
|-
|-
|}
|}


==Behavior==
==Behavior==
- The Gorefiend is Muscular , Quite light, Fast, close-range Zed. <br />
- Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them. <br />
- Gorefiends will attack by swinging their swords at players as soon as they get within range. <br />
- Bloat bile will destroy armor extremely fast, and continues to chip away at armor over-time for a few seconds after the initial hit. <br />
- Bloats can also attack with their cleavers if players are too close to them and they are not able to use their spitting attack. <br />
- Bloats will leave behind explosive bile mines when they are killed via sheer body damage. They will not leave behind mines if they are killed via decapitation or fire. The number of bile mines they leave behind increases based on difficulty. <br />
- Bloats can block gunfire. When shot at, Bloats will cross their cleavers in front of their face to block bullets. When blocking, Bloats take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Bloats have a very high chance to block when shot at. <br />
- On Suicidal and Hell On Earth, Bloats gain the ability to spit bile while sprinting forward, drastically increasing their range and damage potential. <br />
- On Suicidal and Hell On Earth, Bloats can also spit bile into the air around them, sort of like a toxic fountain of death. If a Bloat gets into range to spit, it may begin to spray bile all around itself, dealing damage in an area. <br />
==Extermination Tactics==
- Bloats are extremely durable as their purpose is to serve as literal meat shields for the other Zeds. They tend to hide more dangerous Zeds from view, such as groups of [[Gorefast_(Killing_Floor_2)|Gorefasts]], [[Husk_(Killing_Floor_2)|Husks]] and especially [[Siren_(Killing_Floor_2)|Sirens]]. <br />
- Bloats are extremely slow and rarely sprint, thus it is safe to ignore them to focus on killing other threats. However, do not let the Bloat get into spitting distance or it can cause high area of effect damage as well as destroy the armor of your team very quickly. <br />
- Bloats have extremely high body health. It is extremely ammo inefficient to kill them via bodyshots. Furthermore, killing them via bodyshots tends to make them explode and leave behind bile mines, which will explode when stepped on and deal massive damage to players. As much as possible, take them out by headshots or with fire/microwaves. <br />
- It is tricky to engage the Bloat in melee range as a [[Berserker_(Killing_Floor_2)|Berserker]] without getting spat on. Try moving forward then backing off to bait out their spit, before going in for the killing blow. <br />
- Although it is extremely resistant to all forms of ballistic weaponry, all ballistic perks can take out Bloats very quickly and safely via headshots. Weaker weapons will require multiple shots, while higher end weapons can take their heads off in one or two shots. <br />
- While Bloats can block headshots, the cleavers are extremely small and it is very easy to shoot past the cleavers. <br />
- Bloats usually do not drop dead immediately upon decapitation. Their headless bodies will continue to wobble around as they bleed out, and other Zeds can hide behind their body as they die to use the Bloat as a shield. <br />
- At close range, the [[Firebug_(Killing_Floor_2)|Firebug]] can kill Bloats very quickly as Bloats are vulnerable to fire. The Firebug can safely kill Bloats via body damage without causing it to explode and leave bile mines on the ground. Bloats will drop dead immediately upon having their HP burnt out. <br />
- If there are bile mines on the map, you can destroy them by shooting at them. Beware though, they explode when shot; make sure no teammates are standing near them when you shoot them. Bile mines also disappear upon clearing the wave. <br />


== Gallery ==
The Gorefiend is muscular, quite light, fast, close-range ZED.<br />
<gallery>
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.<br />
</gallery>
Gorefiends will attack by swinging their swords at players as soon as they get within range.<br />
Gorefiends will destroy armor extremely fast, and continues to chip away at armor.<br />
Gorefiends can also attack with their swords if players are too close to them.<br />
Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.<br />


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 16:38, 11 December 2017

Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their single bladed counterparts.

Base Statistics

Normal Hard Suicidal Hell on earth
Spawn Chance 5% 25% 35% 45%
Normal Hard Suicidal Hell on earth
Kill reward £12 £12 £12 £12
XP 11 14 14 14
Health (body) 300 400 400 400
Health (head) 112 150 150 150

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Gorefiends move slowly when docile, and sprint when enraged.
Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.
Gorefiends will sprint once they are shot.
Once enraged, Gorefiends will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.9 on Normal and 0.95 on Hell On Earth.

Normal Hard Suicidal Hell on earth
Speed (walking) 194 - 238 205 - 251 205 - 251 205 - 251
Speed (sprinting) 433 - 529 457 - 559 457 - 559 457 - 559
Chance to Sprint on Sight 100% 100% 100% 100%
Chance to Sprint when Shot 100% 100% 100% 100%

For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Resistances

The Gorefiend

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells
Damage Multipler x0.75 x0.8 x0.9 x0.75 x0.85 x0.85 x1 x1 x1
Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multipler x1 x1.2 1.6 x1 x1.25

Hitzones

Gorefiendss only have one weak spot, which is the head. Their bladed arm deflects attacks.

Damage Multiplier
Head x1.1
Blade x0.2
All other x1

Behavior

The Gorefiend is muscular, quite light, fast, close-range ZED.
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
Gorefiends will attack by swinging their swords at players as soon as they get within range.
Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
Gorefiends can also attack with their swords if players are too close to them.
Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.