Gorefast (Killing Floor 2 VS): Difference between revisions
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[[File:KF2_Specimen_VS_Gorefast.jpg|500px|frame]] | |||
[[File:KF2_Specimen_VS_Gorefast.jpg| | |||
{{For|the AI counterpart|Gorefast (Killing Floor 2)}} | |||
The player-controlled '''Gorefast''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Gorefast's role in the ZED team is that of a damage dealer, with a wide range of powerful attacks that hit fast and hard with good range. The player-controlled Gorefast is one of the most durable ZEDs on the roster. | |||
==Base Statistics== | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | {|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | ||
! | ! | ||
! scope="col" | Normal | ! scope="col" | Normal | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Kill Reward | ||
| | | 28 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | XP Reward | ||
| | | 44 | ||
|- | |- | ||
! scope="row" | Speed ( | ! scope="row" | Speed (walking) | ||
| | | 350 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Speed (sprinting) | ||
| | | 550 | ||
|- | |- | ||
! scope="row" | Health ( | ! scope="row" | Health (body) | ||
| 500 | |||
|- | |||
! scope="row" | Health (head) | |||
| 100 | | 100 | ||
|- | |- | ||
|} | |} | ||
- | For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]]. | ||
- | |||
Due to [[Mechanics_(Killing_Floor_2)#Gameplay_-_Game_Conductor|Game Conductor]] mechanics, player-controlled Gorefasts have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range. | |||
==Damage Resistance== | |||
== | Player-controlled Gorefasts resist to every damage type and only weak agains very few ''tier 1'' weapons. | ||
===Common Modifiers=== | |||
Gorefasts are resistant to all forms of damage - least to some of them (slashing, bludgeon) and most to other (explosive, toxic). | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | {|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | ||
! | ! | ||
! scope="col" | Piercing | ! scope="col" | Piercing | ||
! scope="col" | Slashing | ! scope="col" | Slashing | ||
Line 42: | Line 52: | ||
! scope="col" | Microwave | ! scope="col" | Microwave | ||
! scope="col" | Explosives | ! scope="col" | Explosives | ||
! scope="col" | | ! scope="col" | Freeze | ||
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]] | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x0.5||x0.85||x0.85||x0.5||x0.8||x0.75||x0.5||x1||x1 | |||
|- | |||
|} | |||
Gorefasts resistant to every type of ballistic weaponry. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Sub-machine Gun | |||
! scope="col" | Assault Rifle | |||
! scope="col" | Shotgun | |||
! scope="col" | Handgun | |||
! scope="col" | Rifle | |||
|- | |- | ||
! scope="row" | Damage | ! scope="row" | Damage Multiplier | ||
| | |x0.8||x0.7||x0.6||x0.55||x0.7 | ||
|- | |- | ||
|} | |} | ||
===Weapon-specific Modifiers=== | |||
Gorefasts are extremely vulnerable against [[Firebug_(Killing_Floor_2)| Firebug]]'s Caulk n' Burn and heavy (blunt) attacks of [[Berserker_(Killing_Floor_2)|Berserker]]'s [[Crovel Survival Tool]]. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | CaulkBurn | |||
! scope="col" | HX25 | |||
! scope="col" | Eviscerator | |||
! scope="col" | Crovel (bludgeon) | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x1.7||x0.6||x0.3||x1.2 | |||
|- | |||
|} | |||
Gorefasts are neutral to [[Commando_(Killing_Floor_2)| Commando]]'s [[AR-15 Varmint Rifle|AR-15]] and are notably vulnerable against default [[9mm_Pistol_(Killing_Floor_2)|9mm Pistol]], [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s [[HMTech-101_Pistol|HMTech-101 Pistol]] and certain [[Support_(Killing_Floor_2)| shotguns]]. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | AR15 | |||
! scope="col" | MB500 | |||
! scope="col" | Rem1858 | |||
! scope="col" | Colt1911 | |||
! scope="col" | Medic Pistol | |||
! scope="col" | Winchester | |||
! scope="col" | 9mm | |||
! scope="col" | Trenchgun | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x1||x1.2||x0.9||x0.8||x1.5||x0.9||x1.6||x1.3 | |||
|- | |||
|} | |||
==Hitzones== | |||
Gorefasts have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Although the damage multiplier is miserable. Their bladed arm deflects attacks. | |||
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | {|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | ||
! | ! | ||
! scope="col" | | ! scope="col" | Damage Multiplier | ||
|- | |- | ||
! scope="row" | Head | ! scope="row" | Head | ||
| | |x1.001 | ||
|- | |- | ||
! scope="row" | Blade | ! scope="row" | Blade | ||
| | |x0.1 | ||
|- | |- | ||
! scope="row" | All other | ! scope="row" | All other | ||
| | |x1 | ||
|- | |- | ||
|} | |} | ||
== | ==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance== | ||
- ''' | |||
- ''' | [[File:Kf2_gorefast_versus_incaps.png]] | ||
- ''' | |||
- ''' | ==Attacks and Moves== | ||
- ''' | |||
- ''' | - '''Primary / Secondary (while airborne):''' Slashes vertically downwards in one swift motion.<br /> | ||
- ''' | - '''Primary:''' Quick 2-hit slashing combo, can be done while moving.<br /> | ||
- '''Primary + Sprint:''' Ducks then performs a sweeping slash with a wide arc.<br /> | |||
- '''Secondary:''' Leap forward and slash vertically downwards in one swift motion.<br /> | |||
- '''Secondary + Sprint:''' Performs 3 slashes while running forward.<br /> | |||
- '''Bash:''' Spins blade in the air twice dealing damage in a circle, a stationary attack.<br /> | |||
- '''Bash + Sprint:''' Sprints forward while spinning the bladed arm in the air dealing 3 highly damaging hits.<br /> | |||
AoE attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 1.27s.<br /> | |||
Block. Damage multiplier (firearms) - x0.01, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.<br /> | |||
Heavy attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.52s.<br /> | |||
Light attacks. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.25s.<br /> | |||
===Damage Scale=== | |||
AoE attack: stationary - x0.7 (14 hits per attack) / sprinting - x1 (5 hits per attack).<br /> | |||
Heavy attack (running) - total of 12 hits: 9 of x0.3 and 3 of x1 (across all directions).<br /> | |||
Heavy attack (walking) - x1 (1 hit per attack).<br /> | |||
Jump attack - x1 (1 hit per attack).<br /> | |||
Light attack (running) - x1 / x0.7 / x1 / x0.7 / x0.7 / x0.7 / x0.7 (7 hits per attack across all directions).<br /> | |||
Light attack (walking / stationary) - x0.8, type 1 - 10 hits per attack (across all directions), type 2 - 2 hits per attack.<br /> | |||
==Miscellaneous Information== | |||
Jump cooldown - 1s. | |||
Player-controlled Gorefasts start spawning at the second wave of the normal versus game. | |||
When blocking, Gorefasts are extremely resistant to ballistic weaponry and only take 1% of all incoming damage. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 16:22, 11 December 2017
- For the AI counterpart, see Gorefast (Killing Floor 2).
The player-controlled Gorefast is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Gorefast's role in the ZED team is that of a damage dealer, with a wide range of powerful attacks that hit fast and hard with good range. The player-controlled Gorefast is one of the most durable ZEDs on the roster.
Base Statistics
Normal | |
---|---|
Kill Reward | 28 |
XP Reward | 44 |
Speed (walking) | 350 |
Speed (sprinting) | 550 |
Health (body) | 500 |
Health (head) | 100 |
For kill reward calculations read Dosh Mechanics.
Due to Game Conductor mechanics, player-controlled Gorefasts have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Damage Resistance
Player-controlled Gorefasts resist to every damage type and only weak agains very few tier 1 weapons.
Common Modifiers
Gorefasts are resistant to all forms of damage - least to some of them (slashing, bludgeon) and most to other (explosive, toxic).
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | |
---|---|---|---|---|---|---|---|---|---|
Damage Multiplier | x0.5 | x0.85 | x0.85 | x0.5 | x0.8 | x0.75 | x0.5 | x1 | x1 |
Gorefasts resistant to every type of ballistic weaponry.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x0.8 | x0.7 | x0.6 | x0.55 | x0.7 |
Weapon-specific Modifiers
Gorefasts are extremely vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool.
CaulkBurn | HX25 | Eviscerator | Crovel (bludgeon) | |
---|---|---|---|---|
Damage Multiplier | x1.7 | x0.6 | x0.3 | x1.2 |
Gorefasts are neutral to Commando's AR-15 and are notably vulnerable against default 9mm Pistol, Field Medic's HMTech-101 Pistol and certain shotguns.
AR15 | MB500 | Rem1858 | Colt1911 | Medic Pistol | Winchester | 9mm | Trenchgun | |
---|---|---|---|---|---|---|---|---|
Damage Multiplier | x1 | x1.2 | x0.9 | x0.8 | x1.5 | x0.9 | x1.6 | x1.3 |
Hitzones
Gorefasts have only one weak spot, which is the head. Although the damage multiplier is miserable. Their bladed arm deflects attacks.
Damage Multiplier | |
---|---|
Head | x1.001 |
Blade | x0.1 |
All other | x1 |
Incapacitation Resistance
Attacks and Moves
- Primary / Secondary (while airborne): Slashes vertically downwards in one swift motion.
- Primary: Quick 2-hit slashing combo, can be done while moving.
- Primary + Sprint: Ducks then performs a sweeping slash with a wide arc.
- Secondary: Leap forward and slash vertically downwards in one swift motion.
- Secondary + Sprint: Performs 3 slashes while running forward.
- Bash: Spins blade in the air twice dealing damage in a circle, a stationary attack.
- Bash + Sprint: Sprints forward while spinning the bladed arm in the air dealing 3 highly damaging hits.
AoE attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 1.27s.
Block. Damage multiplier (firearms) - x0.01, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
Heavy attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.52s.
Light attacks. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.25s.
Damage Scale
AoE attack: stationary - x0.7 (14 hits per attack) / sprinting - x1 (5 hits per attack).
Heavy attack (running) - total of 12 hits: 9 of x0.3 and 3 of x1 (across all directions).
Heavy attack (walking) - x1 (1 hit per attack).
Jump attack - x1 (1 hit per attack).
Light attack (running) - x1 / x0.7 / x1 / x0.7 / x0.7 / x0.7 / x0.7 (7 hits per attack across all directions).
Light attack (walking / stationary) - x0.8, type 1 - 10 hits per attack (across all directions), type 2 - 2 hits per attack.
Miscellaneous Information
Jump cooldown - 1s.
Player-controlled Gorefasts start spawning at the second wave of the normal versus game.
When blocking, Gorefasts are extremely resistant to ballistic weaponry and only take 1% of all incoming damage.