Firebug (Killing Floor 2)
This page is under construction.
The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Perk Overview
The Firebug perk in Killing Floor 2 specializes in fire-based weapons. They spawn with a Bowie Knife, Caulk N Burn, 9mm Pistol and their grenade is a Molotov. This perk gains experience by dealing damage with Firebug weapons and receives bonus experience for killing crawlers with Perk weapons.
Weapon List
Weapon Name | Icon | ||||||||||||||||||||||||||||||
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KF-BAR | |||||||||||||||||||||||||||||||
9mm Pistol | |||||||||||||||||||||||||||||||
Molotov | [[File:]] | ||||||||||||||||||||||||||||||
Caulk N Burn | [[File:]] | ||||||||||||||||||||||||||||||
Incendiary Trench Gun | [[File:]] | ||||||||||||||||||||||||||||||
Bonus Experience
The Firebug is awarded bonus experience for killing Crawlers with Perk weapons.
Normal | Hard | Suicidal | Hell on Earth | |
---|---|---|---|---|
Bonus experience | ? | ? | ? | ? |
Perk Stats
This table represents the passive stat bonuses the Firebug receives at level 0 (base stats) and the bonuses they receive each time they level up.
Base Stats | Stats Per Level | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0% Perk Weapon Damage 0% Perk weapon reload 30% Resist Zed fire damage 25% Immunity to your own fire 5% Starting ammo |
+1% Perk Weapon Damage +1% Perk weapon reload +2% Resist Zed fire damage +3% Immunity to your own fire 5/level Starting ammo |
Perk Talents
This table represents the active abilities the Firebug has access to. You have the option of choosing one per tier.
Level | Icon | Description | |||||||||||||||||||||||||||||||||||||||||||||
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Level 5 | [[File:]] | Fully Stocked: What it says on the can: Firebug weapons start at maximum ammo capacity at the trader. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Flaratov Cocktail: Its in the name. Shove a flare in your Molotov Cocktail - you get a Flare that lights up the environment for 30 seconds AND your flame burns for twice as long. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 10 | [[File:]] | Fuse: A nice slow burner. Firebug weapon's burn effect lingers 70% longer adding to damage over time. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Heat Wave: Like a Georgia summer. Enemies struck at point blank range with Fire will stumble back. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 15 | [[File:]] | Zed Shrapnel: Zed goes BOOM: Any zed killed by Fire weapons has a 30% chance to explode, causing damage to nearby Zeds. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Zed Napalm: Zed on FIRE: Zeds that are burning will set other Zeds on fire when they make contact with them. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 20 | [[File:]] | Range: Increase range of all Fire weapons. Go on - you know you want to | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Splash damage: Or increase the splash damage of Fire weapon impacts. Decisions, decisions! | ||||||||||||||||||||||||||||||||||||||||||||||
Level 25 | [[File:]] | Zed Time - Combustion: Shrapnel + Napalm = Combustion. Sort of. Any zed that dies from your Fire weapons in zed-time will explode in a fireball setting anything in the explosion on fire. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Zed Time - Scorch: You're on fire! Well, not literally. Perk weapons used in zed-time will fire close to real-time speed. |