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Killing Floor 2 item
MAGAZINE SIZE
SPARE AMMO CAPACITY
5
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time. If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
Pricing
Ammo Cost
40 (per grenade)
Weapon Type
File:KF2 WeaponType Gray.png
Alternative Weapon Type
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Starting Ammo
Block (damage multiplier)
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Parry (damage multiplier)
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Secondary Ammunition
Ammo Type
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Magazine Size
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Spare Ammo Capacity
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Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo
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Ammo Consumption (per use)
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Ammo Cost
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Heal Amount
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Heal Amount (solo)
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Full Recharge Time
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Full Recharge Time (self injection)
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PS4 Trophies
Description:
The EMP Grenade is the Berserker 's starting grenade.
Generates an electric pulse that damages and may also stun Zeds for a brief time.
Technical Information:
Damage = 25.
Damage Type = EMP.
Explosion Radius = 7m.
Explosion Falloff = Linear.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = 100. Gradually decreases over the distance from the explosion epicenter.
Strategy:
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.