Berserker (Killing Floor 2): Difference between revisions

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===Perk Overview===
===Perk Overview===
The '''Berserker''' perk in Killing Floor 2 specializes in basic melee and various homemade weaponry. They spawn with a [[Krovel]], Lawn-Mower Blade and their grenade is an [[EMP Grenade | EMP]]. This perk levels up by dealing damage with Berserker weapons or by killing zeds near teammates.
The '''Berserker''' perk in Killing Floor 2 specializes in basic melee and various homemade weaponry. They spawn with a Lawn-Mower Blade and a [[Krovel]], and their grenade is an [[EMP Grenade | EMP]]. This perk levels up by dealing damage with Berserker weapons or by killing zeds near teammates.


===Weapon List===
===Weapon List===

Revision as of 00:15, 19 April 2015

Perk Overview

The Berserker perk in Killing Floor 2 specializes in basic melee and various homemade weaponry. They spawn with a Lawn-Mower Blade and a Krovel, and their grenade is an EMP. This perk levels up by dealing damage with Berserker weapons or by killing zeds near teammates.

Weapon List

This table represents the weapons the Berserker has access to.

Weapon Name Icon
Lawn-Mower Blade
Krovel
Pulverizer
Eviscerator
Nailgun

Perk Stats

This table represents the passive stat bonuses the Berserker receives at level 0 (base stats) and the bonuses they receive each time they level up.

Base Stats Stats Per Level
25% Extra Melee Damage
25% Bile Resistance
25% Siren Resistance
10% Faster Movement Speed
5% Faster Attack Speed
5% Damage Resistance
+1% Extra Melee Damage
-
-
+0.6% Faster Movement speed
+0.8% Faster Attack Speed
-

Perk Talents

This table represents the active abilities the Berserker has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 Bulk Ammo: You're big and tough, so use it! Your Berserker ranged weapons start with 20% more rounds.
Night Vision: Flashlights are old hat - upgrade to a glowing green view of the world with night vision capability
Level 10 Frenzy: Well, they call you 'Berserker': Your melee damage increases for every 15% of your health lost.
Fake Out: Duck and dive, pal: Cannot be grabbed by Clots.
Level 15 Furious Defender: When the going gets tough... For every 15% of your health lost, your change to stumble specimens increased by 5% (max 25%).
Formidable:... the tough hit back: Your melee attacks reduce specimens' attack damage by 15%.
Level 20 Take Cover: Know when to duck: When your health drops below 20%, your movement speed increases by 15%.
Intimidate:... Wade in! 10% of light attacks inflict double damage and all hard attack have a 15% increase knockdown chance.
Level 25 Menace: +30% attack speed with Berserker melee weapons. +15% chance to stun with melee weapons. +25% resistance to Siren Scream and Bloat Bile for all nearby squad members.
Attack Strength: +20% weapon damage. +10% max health. Melee alternate fire attacks massively push enemies back.