Alpha Clot (Killing Floor 2 VS): Difference between revisions
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The player-controlled '''Alpha Clot''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Alpha Clot's role in the ZED team is more of a supportive one, as he possesses the ability to cause all nearby AI ZEDs to enrage and sprint, as well as the ability to grab and bite a Survivors to immobilize them for an easier attacks. While Alpha Clot is capable of attacking itself, it does not do a lot of damage in comparison to the other playable ZEDs. | |||
==Base Statistics== | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | {|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | ||
! | ! | ||
! scope="col" | Normal | ! scope="col" | Normal | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Kill Reward | ||
| | | 20 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | XP Reward | ||
| | | 32 | ||
|- | |- | ||
! scope="row" | Speed ( | ! scope="row" | Speed (walking) | ||
| | | 325 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Speed (sprinting) | ||
| | | 575 | ||
|- | |- | ||
! scope="row" | Health ( | ! scope="row" | Health (body) | ||
| 350 | |||
|- | |||
! scope="row" | Health (head) | |||
| 85 | | 85 | ||
|- | |- | ||
|} | |} | ||
Due to [[Mechanics_(Killing_Floor_2)#Gameplay_-_Game_Conductor|Game Conductor]] mechanics, player Alpha Clots have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range. | |||
- | |||
== Resistances == | ==Resistances and Weaknesses== | ||
===Common Modifiers=== | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | {|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | ||
! | ! | ||
! scope="col" | Piercing | ! scope="col" | Piercing | ||
! scope="col" | Slashing | ! scope="col" | Slashing | ||
Line 42: | Line 44: | ||
! scope="col" | Microwave | ! scope="col" | Microwave | ||
! scope="col" | Explosives | ! scope="col" | Explosives | ||
|- | |- | ||
! scope="row" | Damage | ! scope="row" | Damage Multipler | ||
| | |x0.4||x0.8||x0.8||x0.5||x1||x0.35||x0.35|| | ||
|- | |- | ||
|} | |} | ||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Sub-machine Gun | |||
! scope="col" | Assault Rifle | |||
! scope="col" | Shotgun | |||
! scope="col" | Handgun | |||
! scope="col" | Rifle | |||
|- | |||
! scope="row" | Damage Multiplier | |||
|x0.8||x0.7||x0.5||x0.4||x0.5 | |||
|- | |||
|} | |||
{|class="wikitable" style="white-space:nowrap;width: | ===Weapon-specific Modifiers=== | ||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | ! | ||
! scope="col" | | ! scope="col" | Fire - CaulkBurn | ||
! scope="col" | Explosive - HX25 | |||
! scope="col" | Slashing - Eviscerator | |||
|- | |||
! scope="row" | Damage Multipler | |||
|x2||x0.6||x0.3|| | |||
|- | |- | ||
! scope=" | |} | ||
| | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Ballistic - AR15 | |||
! scope="col" | Ballistic - MB500 | |||
! scope="col" | Ballistic - Rem1858 | |||
! scope="col" | Ballistic - Colt1911 | |||
! scope="col" | Ballistic - Medic Pistol | |||
! scope="col" | Ballistic - Winchester | |||
! scope="col" | Ballistic - 9mm | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Damage Multiplier | ||
| | |x1||x1||x0.75||x0.65||x1.6||x1.5||x0.6|| | ||
|- | |- | ||
|} | |} | ||
== Movelist == | == Movelist == |
Revision as of 11:43, 22 April 2017
The player-controlled Alpha Clot is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Alpha Clot's role in the ZED team is more of a supportive one, as he possesses the ability to cause all nearby AI ZEDs to enrage and sprint, as well as the ability to grab and bite a Survivors to immobilize them for an easier attacks. While Alpha Clot is capable of attacking itself, it does not do a lot of damage in comparison to the other playable ZEDs.
Base Statistics
Normal | |
---|---|
Kill Reward | 20 |
XP Reward | 32 |
Speed (walking) | 325 |
Speed (sprinting) | 575 |
Health (body) | 350 |
Health (head) | 85 |
Due to Game Conductor mechanics, player Alpha Clots have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Resistances and Weaknesses
Common Modifiers
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | ||
---|---|---|---|---|---|---|---|---|
Damage Multipler | x0.4 | x0.8 | x0.8 | x0.5 | x1 | x0.35 | x0.35 |
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x0.8 | x0.7 | x0.5 | x0.4 | x0.5 |
Weapon-specific Modifiers
Fire - CaulkBurn | Explosive - HX25 | Slashing - Eviscerator | ||
---|---|---|---|---|
Damage Multipler | x2 | x0.6 | x0.3 |
Ballistic - AR15 | Ballistic - MB500 | Ballistic - Rem1858 | Ballistic - Colt1911 | Ballistic - Medic Pistol | Ballistic - Winchester | Ballistic - 9mm | ||
---|---|---|---|---|---|---|---|---|
Damage Multiplier | x1 | x1 | x0.75 | x0.65 | x1.6 | x1.5 | x0.6 |
Movelist
- LMB: 2-hit clawing attack, can be done while moving
- LMB+w (while sprinting): Ducks then slashes with both arms
- RMB: Grab
- V: Rally, causes all nearby AI Zeds in a 10m radius to instantly rage and begin sprinting at Survivors