Alpha Clot: Difference between revisions
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- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br /> | - On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br /> | ||
- Once enraged, Clots will never stop sprinting until they are killed. <br /> | - Once enraged, Clots will never stop sprinting until they are killed. <br /> | ||
- Movement speed is randomized. <br /> | - Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br /> | ||
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br /> | |||
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Revision as of 00:15, 19 December 2015
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
General Information
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.
Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £8 | £7 | £6 | £5 |
XP | 8 | 11 | 11 | 11 |
Health (Body) | 75 | 100 | 100 | 100 |
Health (Head) | 15 | 20 | 20 | 20 |
Speed
- Clots move slowly when docile, and sprint when enraged.
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Clots will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 189 - 231 | 189 - 231 | 189 - 231 | 189 - 231 |
Speed (Enraged) | 450 - 550 | 450 - 550 | 450 - 550 | 450 - 550 |
Chance to Rage on Sight | 0% | 0% | 15% | 100% |
Chance to Rage when Shot | 1% | 0.05% | 100% | 100% |
Resistances
Clots have little to no resistances, and no weaknesses.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% | 100% |
Clots only have one weak spot, which is the head.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
All other | 100% |
Extermination Tactics
- Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health.
- They can be dispatched with a single headshot from any weapon (except the 9mm Pistol when not used by a Gunslinger with Bone Breaker skill, or a Commando with the Backup skill.)
- On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head.
- When enraged, Clots gain access to new attacking animations. Clots can leap at a player while sprinting, and scratch with both hands at once.
- On higher difficulties, Clots should be dealt with before they close the distance as being surrounded by raging Clots can be fatal when larger Zeds are around.