M16 M203 Assault Rifle
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Killing Floor 2 item | |||
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MAGAZINE SIZE | 30 ![]() | ||
SPARE AMMO CAPACITY | 210 ![]() | ||
DAMAGE | 30 | ||
FIRE RATE | 698 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• Firemode is full-auto only. • Alt-fire to fire grenades. • For those who can't decide between bullets and explosives. | |||
General Information | |||
Pricing | ![]() | ||
Ammo Cost | ![]() | ||
Weapon Type | Assault Rifle ![]() | ||
Alternative Weapon Type | Explosive ![]() | ||
Weapon Information | |||
Starting Ammo | 30 + 60 ![]() | ||
The M16+M203 is an assault rifle with an undermounted M203 grenade launcher for the Demolitionist. Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals the same damage as the Commando's AR-15 Varmint Rifle (30). Despite the fact that this weapon belong to Demolitionist its bullet damage stay unaffected by any of its skills and passives.
Description:
- Firemode is full-auto only.
- Alt-Fire to fire grenades.
Flavour Text:
"For those who can't decide between bullets and explosives."
Technical Information:
Damage (bullet) = 30.
Damage (projectile impact) = 150.
Damage (explosion) = 225.
Damage (bash) = 26.
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.
Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Exponential (power or 3).
Rate Of Fire = 697 RPM.
Rate Of Fire (grenade launcher) = 23 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.
Rate Of Fire (buttstock bash) = 58.
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 2.59s, Elite = 2.00s.
Equip Time = 0.53s.
Putdown Time = 0.48s.
Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.
Notes:
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Minimum travel distance for projectile to explode = 3.87m.
- Projectile travel speed = 50m/s.
- Direct hit does two types of the damage.
- Projectile collide with either - ZED's hitzone or collision cylinder.
- Projectile affected by gravity.
Useful information:
- Can deal up to 6300 damage with full ammo (390) capacity (lower AR-15 Varmint Rifle) + 4500 as explosive alternative fire mode
- Full auto version of AR-15 Varmint Rifle with increased magazine size (20 -> 30), firerate (500 -> 698) and accuracy (60 -> 68).
- Bullet damage of this weapon does not affected by Demolitionist's skills and passives.