EMP Grenade
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The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
EMP Grenade | |||
• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time. If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that. | |||
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that damages and may also stun Zeds for a brief time.
Strategy
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
- Fleshpounds require two grenades to disable their rage.
- Causes no self-damage, can be thrown at one's feet without consequence.