M16 M203 Assault Rifle
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 210 | ||
DAMAGE | 30 | ||
FIRE RATE | 698 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Firemode is full-auto only." • "Alt-fire to fire grenades." • "For those who can't decide between bullets and explosives." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 30 | ||
Weapon Type | Assault Rifle | ||
Alternative Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 30 + 60 | ||
Secondary Ammunition | |||
Ammo Type | M203 Grenade | ||
Magazine Size | 1 | ||
Spare Ammo Capacity | 12 | ||
Damage | 225 | ||
Fire Rate | 23 | ||
Starting Ammo | 1 + 4 | ||
Ammo Cost | 13 | ||
The M16 M203 Assault Rifle is the Demolitionist's tier 3 weapon. As a part of multi-perk weapon system M16 M203 Assault Rifle also belong to the arsenal of Commando.
Description
"Firemode is full-auto only. Alt-Fire to fire grenades."
Flavour Text
"For those who can't decide between bullets and explosives."
Technical Information
Damage (bullet) = 30.
Damage (projectile impact) = 150.
Damage (explosion) = 225.
Damage (bash) = 26.
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.
Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Exponential (power or 3).
Rate Of Fire = 697 RPM.
Rate Of Fire (grenade launcher) = 23 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.
Rate Of Fire (buttstock bash) = 58.
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 2.59s, Elite = 2.00s.
Equip Time = 0.53s.
Putdown Time = 0.48s.
Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Minimum travel distance for projectile to explode = 3.87m.
- Projectile travel speed = 50m/s.
- Direct hit does two types of the damage.
- Projectile collide with either - ZED's hitzone or collision cylinder.
- Projectile affected by gravity.
Strategy
Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals the same damage as the Commando's AR-15 Varmint Rifle (30).
Despite the fact that this weapon belong to Demolitionist its bullet damage stay unaffected by any of its skills and passives.
Gains all the perk bonuses from Commando thanks to multi-perk weapon system.
Trivia
- Bullets can deal up to 7200 damage with full ammo (240) capacity as off-perk weapon.
- Despite the common misbelief M203 grenade does ballistic damage at any range, regardless if it exploded or dud.