Patriarch (Killing Floor 2 VS)
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General Information
The Patriarch is playable in Killing Floor 2's Versus mode at the end of a standard 4-wave match. A random player on the Zed team will be given control of the Patriarch during the boss round.
Like the AI counterpart, the playable Patriarch boasts a wide variety of attacks and weapons, able to deal damage at range and at close combat. He also possesses the ability to summon lesser Zeds (controlled by the other players on the Zed team) by dealing damage to the Survivor team. Unlike the AI Patriarch, the playable Patriarch does not need to retreat from combat to heal - he can pop a healing syringe in the middle of combat and immediately resume fighting.
PvP Statistics
PvP Statistics | |
---|---|
Bounty | £500 |
Speed (Walking) | 260 |
Speed (Sprinting) | 700 |
Health | 2540 (+50% per player, up to 8890) |
- The player controlled Patriarch will have his speed modified based on the average level of the Survivor team. This percentage value varies between -10% to +10% speed.
- The player controlled Patriarch will have his value further modified based on the average level of the Survivor team. This multiplier ranges from x0.7 to x1.18.
Resistances
The player controlled Patriarch has the same resistance values as the AI controlled Patriarch.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 70% | 80% | 50% | 40% | 50% | 50% | 125% | 60% | 150% |
The player controlled Patriarch has the same weakspots and armored spots as the AI controlled Patriarch
Hit Zone Damage Factor | |
---|---|
Chest Tentacle | 150% |
Right Forearm | 110% |
Head | 100% |
Abdomen, Hips | 100% |
Right Foot | 100% |
Body | 80% |
Right Leg | 80% |
Right Hand | 50% |
Left Arm | 33% |
Left Leg | 33% |
Movelist
- LMB (while standing/walking): Slashes with his tentacle arm twice, a light attack
- LMB (while sprinting, uncloaked): Swings his armored left arm in a wide arc, a heavy attack (also performed if LMB is pressed while airborne)
- LMB (while sprinting, cloaked): Performs a charging shoulder ram while traveling forward
- LMB+a or d: Performs a spinning clothesline dealing damage and knocking away all nearby targets
- LMB+s: Kicks forward
- RMB: Fires the minigun - Hold down RMB to shoot longer
- MMB: Fires the missile launcher
- G: Fires 3 Mortar shells into the air that track a random player within range, each. Cannot be used when there are no valid targets around your position.
- V: Tentacle Grab
- Q: Heal yourself back to full health with a healing syringe; can only be used 3 times.
- Passive: Automatically cloaks upon sprinting if cloaking is not on cooldown
- Passive: The more healing syringes you use, the lower the cooldown of the minigun, missle launcher and mortar attacks become.