Fleshpound (Killing Floor 2 VS)
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General Information
Fleshpounds are one of the playable Zeds in Killing Floor 2's Versus mode. Currently, only one Fleshpound will spawn in every Versus match on Wave 4, usually making their appearance simultaneously with a Scrake.
The Player-controlled Fleshpound is not restricted to walking while docile and can enrage at will, as well as perform every attack that AI Fleshpounds are capable of, as well as some additional attacks which AI Fleshpounds do not possess.
The Fleshpound's role in the Zed team is to lead the charge as the tank, soaking up damage. This will force the Survivor team to focus fire on you, allowing your teammates to attack or surround them while they are trying to take you down. Alternatively, player Fleshpounds can wait for their lesser brethren to occupy the Survivor team before charging in and dealing as much damage as possible. While the Fleshpound does not do as much damage as the Scrake, he has higher health and different resistances, allowing him to take a higher amount of punishment before going down.
PvP Statistics
PvP Statistics | |
---|---|
Bounty | £400 |
Speed (Walking) | 300 |
Speed (Sprinting) | 725 |
Health (Body) | 1983 (+24% per player, up to 4362) |
Health (Head) | 650 (+14% per player, up to 1105) |
- Player Fleshpounds have their speed modified based on the average level of the Survivor team. This percentage value varies between -10% to +10% speed.
- Player Fleshpounds have their head health and body health further modified based on the average level of the Survivor team. This multiplier ranges from x0.7 to x1.18.
Resistances
Player Fleshpounds have different resistance values as compared to AI Fleshpounds.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 70% | 150% | 50% | 50% | 50% | 30% | 100% | 150% | 50% |
Player Fleshpounds have two weak spots, same as AI Fleshpounds.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
Chestplate | 110% |
Arm Gauntlets | 50% |
All other | 100% |
Movelist
- LMB / RMB (while airborne): Smashes the ground with both arm grinders
- LMB (while calm): 2-hit combo, a right hook followed by a left hook
- LMB+s (while calm): Smashes both gauntlets together in front, then kicks
- LMB (sprinting while calm):Punches, followed quickly by a backhand
- RMB (while calm): Punchs forward with a powerful blow
- RMB+s (while calm): Stands still and stabs forward with both arm grinders
- RMB (sprinting while calm): Leaps forward and smashes the ground with both arm grinders
- LMB (while enraged): 2-hit combo, a right hook followed by a left hook (faster than calm version), or stabs both arm grinders forward then punches outward in a quick motion
- LMB+s (while enraged): Ducks then spins 3 times, dealing damage in a circle while traveling forward
- RMB (while enraged): Leaps forward and stabs with both arm grinders, or steps forward and punches with both arms simultaneously
- RMB+s (while enraged): Performs an Uppercut - Ground Pound - Uppercut - Ground Pound combo while hopping forward, dealing a total of 4 hits.
- V: Enter Rage mode, stays enraged until a target is damaged
- Passive: Like AI Fleshpounds, automatically enter Rage mode upon taking 276 points of damage
Gameplay Tips and Strategies
- As a Fleshpound in PvP, it is not a good idea to attack recklessly as soon as you take control of the Fleshpound, be patient, wait then attack when they don't expect it, or attack in with other group of player-controlled Zeds especially Sirens and Scrakes, if you have communication with your teammates you can tell the player who's controlling the Siren to trap a human with their Vortex attack for you or the player who's controlling the Scrake to attack them from behind and you're from the front, or just rushing the humans down when they're busy fighting the other lesser Zeds.