Field Medic (Killing Floor 2)
Killing Floor 2 perk | |||||
Berserker | |||||
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General Information | |||||
XP Objectives | |||||
• Dealing Field Medic weapon damage. | |||||
• Healing Teammates. | |||||
Starting Loadout | |||||
HMTech-101 Pistol | 9mm Pistol | ||||
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Scalpel | Medic Grenade | ||||
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Perk Information | |||||
Role | |||||
• Healing and boosting teammates. | |||||
• Tanking big ZEDs. | |||||
Strength | |||||
• Survivability. | |||||
• Mobility. | |||||
• Healing grenades. | |||||
Weakness | |||||
• Lacks the firepower. | |||||
• Must rely on teammates. | |||||
• Ineffective against big ZEDs. | |||||
Target Priority | |||||
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HIGH | ||||
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MEDIUM | ||||
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LOW | ||||
Related Achievements | |||||
PS4 Trophies | |||||
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
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HMTech-101 Pistol | ![]() |
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HMTech-201 SMG | ![]() |
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HMTech-301 Shotgun | ![]() |
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HMTech-401 Assault Rifle | ![]() |
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9mm Pistol | ![]() |
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Dual 9mm Pistols | ![]() |
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Scalpel | ![]() |
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Medic Grenade | ![]() |
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Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal |
Hard |
Suicidal |
Hell on Earth |
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Bonus Experience |
4 |
4 |
4 |
4 |
Perk Bonuses
This table represents the passive stat bonuses the Berserker receives.
Syringe Recharge Rate
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max. 200%
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( Decrease syringe recharge rate 8% per level )
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Syringe Potency
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max. 50%
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( Increase Health restored by syringe 2% per level )
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Bloat Bile Resistance
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max. 50%
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( Decrease damage from poison 2% per level )
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Movement Speed
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max. 10%
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( Increase movement speed 0.4% per level )
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Armor Bonus
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max. 75%
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( Increase Armor 3% per level )
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Perk Skills
This table represents the active abilities the Field Medic has access to. You have the option of choosing one per tier:
Conditioning
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Symbiotic Health | 5
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Resilence | ||
Increase total Health 25%. Healing teammates will heal you 10% of your total Health. | ![]() |
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Increase damage resistance 1% per Health point lost, up to 50%. | |
Movement
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Adrenaline Shot | 10
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Combatant Doctor | ||
Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus. | ![]() |
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Increase magazine capacity of perk weapons 50% and movement speed by 10%. | |
Damage
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Focus Injection | 15
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Acidic Rounds | ||
Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus. | ![]() |
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Perk weapons can poison Zeds, inflicting poison damage over time. | |
Combat Technican
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Coagulant Booster | 20
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Battle Surgeon | ||
Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus. | ![]() |
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Increase damage with perk weapons 20%. | |
Advanced Tech
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ZED TIME - Airborne Agent | 25
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ZED TIME - Zedative | ||
You release a healing gas During Zed time, healing teammates close by. | ![]() |
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During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. |
Perk Notes
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.