Medic Grenade (Killing Floor 2)

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Revision as of 11:52, 4 February 2017 by Simplecat (talk | contribs) (added techical info)
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Killing Floor 2 item
Medic Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
50
FIRE RATE
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ACCURACY
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PENETRATION
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• Releases a gas that will poison Zeds, but will also heal people.

• Stand in the blue gas cloud to be healed.
To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps.
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

Description:

  • Releases a gas that will poison Zeds, but will also heal people
  • Stand in the blue gas cloud to be healed

Technical Information:

Grenade explodes into Healing Cloud which does damage to ZEDs and heals players. Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1s intervals.

Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.

Healing Cloud poisons ZEDs by toxic Damage Over Time. For next 10 seconds after taking Healing Cloud damage within 1s intervals ZEDs will be taking 5 points of damage / tick.

Heal amount = 5 / tick.

Fuze Time = 0.5 seconds.

Flavor text:

  • To quote one of our scientists:'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps.

Extra:

  • Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!