SCAR-H Assault Rifle: Difference between revisions
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| MagazineSize=20 | | MagazineSize=20 | ||
| AmmoCapacity=340 | | AmmoCapacity=340 | ||
| Description=• Choice of full-auto and semi-auto fire modes.<br />• Alt-fire to toggle between fire modes.<br />• Designed originally for the US Special Operations Command, it is, indeed, special! | | Description=• Choice of full-auto and semi-auto fire modes.<br />• Alt-fire to toggle between fire modes.<br />• ''"Designed originally for the US Special Operations Command, it is, indeed, special!"'' | ||
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| PerkName=Commando | | PerkName=Commando | ||
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==Description== | ==Description== | ||
Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes. | |||
==Flavor Text== | ==Flavor Text== | ||
"Designed originally for the US Special Operations Command, it is, | ''"Designed originally for the US Special Operations Command, it is, indeed, special!"'' | ||
==Technical Information== | ==Technical Information== | ||
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==Strategy== | ==Strategy== | ||
Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four and [[Crawler (Killing Floor 2)|Crawlers]] only take one. | |||
With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds. | |||
The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target. | |||
Suggested to use only Dry reload (see reload time before). | |||
* Can deal up to | ==Trivia== | ||
* Can deal up to 18000 damage with full ammo (360) capacity as off-perk weapon. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 16:17, 13 February 2017
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 20 | ||
SPARE AMMO CAPACITY | 340 | ||
DAMAGE | 50 | ||
FIRE RATE | 625 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• Choice of full-auto and semi-auto fire modes. • Alt-fire to toggle between fire modes. • "Designed originally for the US Special Operations Command, it is, indeed, special!" | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 28 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 20 + 80 | ||
The SCAR-H Assault Rifle is the Commando's tier 4 weapon.
Description
Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes.
Flavor Text
"Designed originally for the US Special Operations Command, it is, indeed, special!"
Technical Information
Damage = 50.
Damage (buttstock bash) = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Rate Of Fire:
Full-auto = 625 RPM.
Single-fire = 600 RPM.
Bash = 48.
Reload Time:
Tactial Reload: Normal = 2.78s, Elite = 2.07s.
Dry Reload: Normal = 2.62s, Elite = 1.81.
Equip Time = 0.50s.
Putdown Time = 0.48s.
Stumble Power = 18.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four and Crawlers only take one.
With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.
Suggested to use only Dry reload (see reload time before).
Trivia
- Can deal up to 18000 damage with full ammo (360) capacity as off-perk weapon.