Update 1010 (Killing Floor 2): Difference between revisions
Jump to navigation
Jump to search
(Updated TOC and style) |
(Added links to various pages, fixed spelling, redone headline usage) |
||
Line 15: | Line 15: | ||
}} | }} | ||
'''Weapons''' | |||
* Reverted changes to starting and max ammo for Tier 1 and Tier 2 [[Weapons (Killing Floor 2)#Support|Support weapons]]. | |||
* Tweak to laser sight on [[Eviscerator]] | |||
* Made [[Scrake (Killing Floor 2)|Scrake]] more vulnerable to direct hits from [[RPG-7|RPG]] rockets, especially when aiming for the head | |||
* Increased the pellet penetration and ability for [[Incendiary Trench Gun|Dragon's Breath Shotgun]] rounds to panic [[Specimens (Killing Floor 2)|ZEDs]] | |||
* Fixed comm rose being stuck on screen after Hans intro | '''Bug Fixes''' | ||
* Fixed Berserker damage resistance description | * Fixed comm rose being stuck on screen after [[Dr. Hans Volter|Hans]] intro | ||
* Fixed [[Berserker (Killing Floor 2)|Berserker]] damage resistance description | |||
* Fixed Berserker melee attack speed being incorrectly calculated | * Fixed Berserker melee attack speed being incorrectly calculated | ||
* Fixed Berserker Smash, Block and Furious Defender skills not working as intended | * Fixed Berserker Smash, Block and Furious Defender skills not working as intended | ||
* Fixed stuck ZEDs not respawning | * Fixed stuck ZEDs not respawning | ||
* Fixed Zweihander having an ammo cost in the trader | * Fixed [[Zweihander]] having an ammo cost in the trader | ||
* Fixed broken animations when reloading some weapons | * Fixed broken animations when reloading some weapons | ||
* Fixed | * Fixed [[Microwave Gun]] effect looping on corpses | ||
* Fixed low friction FleX gore | * Fixed low friction FleX gore | ||
* Fixed no sound effect when turning NVG's on and off. | * Fixed no sound effect when turning NVG's on and off. | ||
* Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. | * Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. | ||
* Fixed an issue with the sight for the | * Fixed an issue with the sight for the Microwave Guns when real time reflections were turned on. | ||
* Fixed an issue where the lobby music would play during the first wave | * Fixed an issue where the lobby music would play during the first wave | ||
* Fixed a bug where players could instant-kill Hans using some melee weapons | * Fixed a bug where players could instant-kill Hans using some melee weapons | ||
Line 41: | Line 42: | ||
'''Optimization''' | |||
* FleX crash fixes and performance optimizations | * FleX crash fixes and performance optimizations | ||
* Emitter/explosion optimizations | * Emitter/explosion optimizations |
Latest revision as of 07:33, 10 January 2017
Killing Floor 2 update | |||
Update 1010 | |||
Release Date | August 28, 2015 | ||
◄◄ 1009 | 1011 ► | 1013 ►► | |
“Patch for the opt-in preview available soon. See you in game!”
- – Jared Creasy
Weapons
- Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
- Tweak to laser sight on Eviscerator
- Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
- Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
Bug Fixes
- Fixed comm rose being stuck on screen after Hans intro
- Fixed Berserker damage resistance description
- Fixed Berserker melee attack speed being incorrectly calculated
- Fixed Berserker Smash, Block and Furious Defender skills not working as intended
- Fixed stuck ZEDs not respawning
- Fixed Zweihander having an ammo cost in the trader
- Fixed broken animations when reloading some weapons
- Fixed Microwave Gun effect looping on corpses
- Fixed low friction FleX gore
- Fixed no sound effect when turning NVG's on and off.
- Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
- Fixed an issue with the sight for the Microwave Guns when real time reflections were turned on.
- Fixed an issue where the lobby music would play during the first wave
- Fixed a bug where players could instant-kill Hans using some melee weapons
- Fixed an issue where the Hans intro would not work properly in some resolutions
- Replaced debug text when trying to join a full server
Optimization
- FleX crash fixes and performance optimizations
- Emitter/explosion optimizations
- Log spam cleanup