Update 1021 (Killing Floor 2): Difference between revisions
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=== | ==== Optimization ==== | ||
* Optimized Real Time Reflection code | * Optimized Real Time Reflection code | ||
==== Bugs ==== | |||
* Fixed case where depending on user’s location in a map parry and block would fail to work properly online | * Fixed case where depending on user’s location in a map parry and block would fail to work properly online | ||
* Added failsafe to prevent servers from loading non playable maps | * Added failsafe to prevent servers from loading non playable maps | ||
==== Maps ==== | |||
* Fixed bugs and exploits in Farmhouse | * Fixed bugs and exploits in Farmhouse | ||
* Fixed bugs and exploits in Burning Paris | * Fixed bugs and exploits in Burning Paris | ||
==== Known Issues ==== | |||
* We are continuing to work with Nvidia to re-enable the PhysX high setting | * We are continuing to work with Nvidia to re-enable the PhysX high setting | ||
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Revision as of 23:45, 20 December 2016
Killing Floor 2 update | |||
Update 1021 | |||
Release Date | January 7, 2016 | ||
◄◄ 1016 | ◄ 1020 | 1022 ► | 1028 ►► |
Optimization
- Optimized Real Time Reflection code
Bugs
- Fixed case where depending on user’s location in a map parry and block would fail to work properly online
- Added failsafe to prevent servers from loading non playable maps
Maps
- Fixed bugs and exploits in Farmhouse
- Fixed bugs and exploits in Burning Paris
Known Issues
- We are continuing to work with Nvidia to re-enable the PhysX high setting