Patriarch (Killing Floor 2): Difference between revisions
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- Choose a location with many obstacles to block his line of sight to easily dodge his missiles and minigun. <br /> | - Choose a location with many obstacles to block his line of sight to easily dodge his missiles and minigun. <br /> | ||
- Never stand still and do not bunch up together as he can kill multiple players with missile/mortar splash damage easily or he will perform the clothesline attack if too many people are in close proximity to him. <br /> | - Never stand still and do not bunch up together as he can kill multiple players with missile/mortar splash damage easily or he will perform the clothesline attack if too many people are in close proximity to him. <br /> | ||
- It is possible to kill him before he has a chance to flee and heal, by trapping him in an enclosed room, therefore ending the fight prematurely. <br /> | |||
- It is highly recommended for each team member to purchase either the [[HMTECH-101 Pistol]] or a [[Katana_(Killing_Floor_2)|Katana]] before this fight begins, as it will allow for the team to heal each other throughout the battle or parry the Patriarch's attacks when he decides to target you. <br /> | - It is highly recommended for each team member to purchase either the [[HMTECH-101 Pistol]] or a [[Katana_(Killing_Floor_2)|Katana]] before this fight begins, as it will allow for the team to heal each other throughout the battle or parry the Patriarch's attacks when he decides to target you. <br /> | ||
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Revision as of 05:01, 2 January 2016
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The Patriarch is one of the two bosses faced at the end of a standard Killing Floor 2 survival game. Compared to his appearance in the first game, he is heavily mutated, having gained a lot more muscle mass as well as having more cybernetic enhancements. He retains many of his iconic attacks, quotes and AI, and as well as some new tricks. He has a massive weapons platform in place of his left arm, which holds a powerful Minigun and Missile Launcher, as well as healing syringes strapped to his leg which he uses to heal himself when retreating.
Statistics
- Single Player Health Reduction: 75%
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £1219 | £500 | £425 | £325 |
XP | 1291 | 1694 | 1790 | 1843 |
Base Health (Body) | 3750 | 3750 | 5250 | 5812 |
- The Patriarch does not have head health as he cannot be decapitated.
- Under normal circumstances, it is impossible to do anything with the bounty earned from killing the Patriarch other than to throw it around in post-victory idle time.
Notes on XP
- XP rewarded for your on-perk weapons.
- Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
- Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
- Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
- Assist kills grants full XP.
- The Katana currently does not grant XP towards any perk.
- The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.
Multiplayer Scaling
- The Patriarch has his health value scaled accordingly to the number of players in the game. This increase in value is massive per player.
- The Patriarch's base health value is 3750 on Normal, 3750 on Hard, 5250 on Suicidal, and 5812 on Hell on Earth. This value is determined by the number of players that are alive when the Patriarch spawns.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Health Value (1 Player) | 3750 | 3750 | 5250 | 5812 |
Health Value (2 Player) | 5625 | 5625 | 7874 | 8718 |
Health Value (3 Player) | 7500 | 7500 | 10500 | 11625 |
Health Value (4 Player) | 9375 | 9375 | 13125 | 14531 |
Health Value (5 Player) | 11250 | 11250 | 15749 | 17437 |
Health Value (6 Player) | 13125 | 13125 | 18375 | 20343 |
Healing Syringes
- The Patriarch carries three medical syringes strapped onto his leg, which he uses to heal himself after retreating from the fight. The syringes heal him for varying amounts based on difficulty and phases.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
First Syringe, % of Max HP to Heal | 75% | 100% | 100% | 100% |
Second Syringe, % of Max HP to Heal | 65% | 100% | 100% | 100% |
Third Syringe, % of Max HP to Heal | 60% | 80% | 80% | 90% |
Speed
- The Patriarch will always attempt to sprint when his sprint is not on cooldown.
- The Patriarch is the fastest enemy in the game, easily outrunning every Zed and players.
- The Patriarch has specific conditions that have to be met before deciding to sprint.
- Will always sprint while cloaked;
- Cannot sprint if he is in the first phase;
- Cannot sprint immediately after attacking for at least one second;
- Cannot sprint if it is on cooldown;
- Cooldown time for sprinting is based on phases. This cooldown is 3.00 seconds for Phase 1, 2.50 seconds for Phase 2, 2.00 seconds for Phase 3 and 1.50 seconds for Phase 4. This cooldown resets once he stops and begins attacking;
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.
- Movement speed is multiplied by 125% when the Patriarch is fleeing to heal.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 189 - 231 | 189 - 231 | 189 - 231 | 189 - 231 |
Speed (Sprinting) | 585 - 715 | 585 - 715 | 585 - 715 | 585 - 715 |
- For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
- These values are increased by 1% per level for Berserkers, Gunslingers and Medics.
Resistances
- The Patriarch boasts an impressive amount of resistances, being resistant to nearly every form of damage in the game, with little to no weaknesses.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 70% | 80% | 50% | 40% | 50% | 50% | 125% | 60% | 150% |
- The Patriarch has 3 weak spots, which are his right tentacled forearm, his right foot, and the chest tentacle.
- The cybernetic parts of his body are armored and deflect attacks.
- His chest tentacle can only be hit when he uses it to attack.
- His right limbs are the fleshy ones, and his left limbs are the cybernetic ones.
Hit Zone Damage Factor | |
---|---|
Chest Tentacle | 150% |
Right Forearm | 110% |
Head | 100% |
Abdomen, Hips | 100% |
Right Foot | 100% |
Body | 80% |
Right Leg | 80% |
Right Hand | 50% |
Left Arm | 33% |
Left Leg | 33% |
Combat
- Can cloak himself, will use the invisibility to launch surprise attacks and rapidly switch targets.
- Carries a powerful weapons platform on his left arm, which can be used to devastating effect.
- Can fire his minigun, dealing extreme chip damage and increases the closer players are to him.
- Can fire his missile launcher, with different trajectories and properties.
- Can fire missiles into the sky, which rain back down to the ground function as mortar.
- Can perform an unparryable shoulder ram attack when cloaked.
- Can bludgeon players at melee range with his armored left arm.
- Can kick players with his armored left leg.
- Can fire his chest tentacle out as a hook shot to grab players, dragging them into melee range.
- When surrounded by multiple players, can perform a powerful clothesline attack that knocks surrounding players away.
Strategy
- When the Patriarch spawns, he will walk slowly towards the team's position. Once he gains sight, he will cloak and charge at a random player.
- Once he becomes visible, the team should unload on him while keeping out of his melee range. He will repeatedly cloak and switch targets, going after players who are isolated or furthest away from his position.
- Every few seconds he will use his weapons to attack, and he will pick between the Minigun, Missile Launcher or Mortar based on what phase he is on.
- Fighting him in an enclosed location with a low ceiling will prevent him from using his devastating Mortar attack.
- He will use his weapons more frequently the more damaged he is
.
- When his health drops to 42.5%, he will begin summoning lesser Zeds to aid him.
- When his health drops to 35%, he will cloak and attempt to flee from the team.
- Once sufficiently far away from the team, he will inject himself with one of the three healing syringes strapped onto his leg, healing based on difficulty and number of syringes left. Refer to the table above for specific numbers.
- Once he has healed, Zeds will stop spawning. He will then cloak and sprint back towards the team.
- If a player kills the lesser Zeds while in his line of sight, he will target them first.
- Choose a location with many obstacles to block his line of sight to easily dodge his missiles and minigun.
- Never stand still and do not bunch up together as he can kill multiple players with missile/mortar splash damage easily or he will perform the clothesline attack if too many people are in close proximity to him.
- It is possible to kill him before he has a chance to flee and heal, by trapping him in an enclosed room, therefore ending the fight prematurely.
- It is highly recommended for each team member to purchase either the HMTECH-101 Pistol or a Katana before this fight begins, as it will allow for the team to heal each other throughout the battle or parry the Patriarch's attacks when he decides to target you.